Xiltyn's Delayed Tactical Strike Missiles
by William Bolitho (William.Bolitho@asu.edu) on 96/05/09
From the Spellbook of Quevven Xiltyn
Half-elf (ice) Fighter/Mage (8/9)
- Level
- 4
- School
- Evocation
- Sphere
- Range
- 60 yds + 10 yds/lev
- VSM
- V,S
- Dur
- 1 turn/lev
- CT
- 1
- AE
- special
- ST
- none
Spell description
The spell creates one magical missile per two levels of the caster. They
hover about the caster at a maximum distance of 4 in. per level until he
aims them at a target, one or more or all missiles at a time. He can also
aim as many targets as there are missiles at once. The caster can also cast
and aim in one round with casting and targeting having together a speed
factor of 1. The missiles unerringly strike the intended targets, doing
1D8+1 points of damage each. The caster can target the missiles as an additional
action in a combat round and does so as if it were an innate power with
speed factor 1. To maintain the missiles no concentration is needed. If
the wizard spends a minimum of concentration he can move them about within
hovering range. If there are still missiles around when the spell duration
expires, the remaining missiles disappear. The wizard cannot cast another
invocation/evocation spell before all missiles have been triggered.
Created using Sylvain Robert's form by the person whose name appears
at the top of the page. Compiled for the Wanderer's WWW server. Site managed
by Sylvain Robert