Xiltyn's Following Lightning Ball

by William Bolitho (William.Bolitho@asu.edu) on 96/05/09

From the Spellbook of Quevven Xiltyn

Half-elf (ice) Fighter/Mage (8/9)

Level
4
School
Evocation
Sphere
Range
60 yds
VSM
V,S,M
Dur
5 days/lev
CT
4
AE
1 creature
ST
Negates, 1/2

Spell description

With this spell the caster is able to "curse" a victim. He creates a black ball of two feet diameter, around which courses crackling blue lightning. If the victim makes a saving throw versus spell at -1 per 4 levels of the caster, the ball stays at its beginning position and dissipates after 1 round per level, if it is not touched. If it is touched, the ball discharges for 1D6 points of lightning damage per two levels of the caster up to a maximum of 10D6. A successful saving throw versus spell halves the damage. If the initial save is not made, the ball moves to the designated victim. If it is more than 60' away from the victim but not more than 600', it moves as fast as the victim plus 1'/round. This is even true, if the victim uses teleportation or similar means to escape, though the ball will follow only half as many teleportsas the caster has experience levels. If it is nearer than 60' it moves at 1'/round. If any obstacle is between the ball and its victim, it depends on the obstacle, what the ball does. If it can burn it, it burns through, if it is a barrier that it cannot destroy, it teleports directly near the target. Note that this counts against the number it can teleport. If it touches a creature, be it the victim or any other, it discharges as described above. It tries to avoid creatures other than its target, though, if it has one. That means that someone trying to touch it has to hit AC 0 in order to attain this. If it has no target (target made his initial save) it hangs motionless in the air. The material components are a black pelt and a blue glass wand.


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