Quevven's Power Bolts

by William Bolitho (William.Bolitho@asu.edu) on 96/05/02

From the Spellbook of Quevven Xiltyn

Half-drow Fighter/Mage (8/8)

Level
3
School
Alteration/Evocation
Sphere
Range
70 yd+10yd/level
VSM
VSM
Dur
1 round/level
CT
3
AE
Special
ST
None

Spell description

This spell enables the wizard to send forth black missiles of energy (one for every experience level he has attained), each of which inflict 1D4 points of damage to the creature struck. The bolts are treated as missiles hurled by the wizard with a +5 bonus to attack rolls and with no penalty for range.

Bolts that miss have no firther effect. Thje wizard may discharge 1 bolt per round. In addition to releasing the missile, the caster can perform other actions in the round, including spellcasting, melee, or device use. Spells requiring concentration force the wizard to forgo the rest of the missiles to maintain concentration. Also, if the wizard fails to maintain an exact mental count of the number of missiles he has remaining, he has involuntarily lost the remaining portion of the spell.

The spell ends when the caster has fired off as many missiles as he has levels, when he forgoes casting any still remaining, or when a successful dispel magic spell is thrown pon the caster.

The component necessary for the casting of the spell is a wand cut of ebony with a black gem imbedded worth no less than 1000 gp, which is not expended during the casting.


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