Xiltyn's Explosion

by William Bolitho (William.Bolitho@asu.edu) on 96/05/09

From the Spellbook of Quevven Xiltyn

Half-elf (ice) Fighter/Mage (8/9)

Level
3
School
Evocation
Sphere
Range
10 yds/lev
VSM
V,S,M
Dur
instantaneous
CT
4
AE
30' radius
ST
1/2

Spell description

This spell creates an explosion, which detonates at a point designated by the caster with a loud thunderclap. It delivers damage proportional to the level of the wizard who cast it -- 1D6 points of damage for each experience level above the first to a maximum of 9D6. This maximum damage is only applied to creatures within 10' of the burst point. In addition, every object in this inner 10' radius sphere has to save vs. crushing blow or be destroyed (or damaged, depending on the object). Objects carried by creatures who made their saves are automatically successful. Creatures up to 20' take two dice of damage less than those in the central zone. Objects here do not have to save. In the outer zone, creatures take 1D6 points of damage. If a creature is in more than one zone, then the modifiers and damages for the inner zone which it occupies are taken. A successful saving throw vs. spell reduces the damage to 1/2. In the whole area of effect, all creatures have to save vs. their dexterity. In the central zone, this check is -5, in the middle zone at -3 and in the outer zone it is a normal dexterity check. This check gets the creature size initiative modifier as a bonus. If the save vs. spell was successful, this dexterity check also gets a bonus of +2. If this dexterity check was unsuccessful, the creature falls to the ground, if standing, or is blown away if flying. The material component is a pinch of salpeter.


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