Quevven's Power Bolts
by William Bolitho (William.Bolitho@asu.edu) on 96/05/02
From the Spellbook of Quevven Xiltyn
Half-drow Fighter/Mage (8/8)
- Level
- 3
- School
- Alteration/Evocation
- Sphere
- Range
- 70 yd+10yd/level
- VSM
- VSM
- Dur
- 1 round/level
- CT
- 3
- AE
- Special
- ST
- None
Spell description
This spell enables the wizard to send forth black missiles of energy (one
for every experience level he has attained), each of which inflict 1D4 points
of damage to the creature struck. The bolts are treated as missiles hurled
by the wizard with a +5 bonus to attack rolls and with no penalty for range.
Bolts that miss have no firther effect. Thje wizard may discharge 1 bolt
per round. In addition to releasing the missile, the caster can perform
other actions in the round, including spellcasting, melee, or device use.
Spells requiring concentration force the wizard to forgo the rest of the
missiles to maintain concentration. Also, if the wizard fails to maintain
an exact mental count of the number of missiles he has remaining, he has
involuntarily lost the remaining portion of the spell.
The spell ends when the caster has fired off as many missiles as he has
levels, when he forgoes casting any still remaining, or when a successful
dispel magic spell is thrown pon the caster.
The component necessary for the casting of the spell is a wand cut of ebony
with a black gem imbedded worth no less than 1000 gp, which is not expended
during the casting.
Created using Sylvain Robert's form by the person whose name appears
at the top of the page. Compiled for the Wanderer's WWW server. Site managed
by Sylvain Robert