Quevven's Phase Armor
by William Bolitho (William.Bolitho@asu.edu) on 96/05/06
From the Spellbook of Quevven Xiltyn
Half-elf (ice) Fighter/Mage (8/9)
- Level
- 4
- School
- Alteration/Conjuration
- Sphere
- Range
- touch
- VSM
- V,S,M
- Dur
- permanent
- CT
- 5
- AE
- 1 creature
- ST
- none
Spell description
This wonderful protection spell creates an aura around the target for 2hp/level
of the caster up to a maximum of 30 hp. The AC of the target is set to AC
4, modifiers for dexterity apply. Normal weapons and magic weapons will
drain the armor, till it fades. Spells will affect the armor and the wearer.
Special effects that must be interject to function won't work. Touch effects
work normally. If you are physically hit, you may be able to end your casting:
5 hp damage you can go on tcasting, 5-10 hp damage you make a saving throw
against your paralyze to go on casting, >10 hp damage, everything above
10 becomes a minus against your paralyze save.
The material component is a blessed dragon scale, the scale won't be used
up, thus if the spell is ended the scale is back again, but the bless is
lost.
Created using Sylvain Robert's form by the person whose name appears
at the top of the page. Compiled for the Wanderer's WWW server. Site managed
by Sylvain Robert