Quevven's Phase Armor

by William Bolitho (William.Bolitho@asu.edu) on 96/05/06

From the Spellbook of Quevven Xiltyn

Half-elf (ice) Fighter/Mage (8/9)

Level
4
School
Alteration/Conjuration
Sphere
Range
touch
VSM
V,S,M
Dur
permanent
CT
5
AE
1 creature
ST
none

Spell description

This wonderful protection spell creates an aura around the target for 2hp/level of the caster up to a maximum of 30 hp. The AC of the target is set to AC 4, modifiers for dexterity apply. Normal weapons and magic weapons will drain the armor, till it fades. Spells will affect the armor and the wearer. Special effects that must be interject to function won't work. Touch effects work normally. If you are physically hit, you may be able to end your casting: 5 hp damage you can go on tcasting, 5-10 hp damage you make a saving throw against your paralyze to go on casting, >10 hp damage, everything above 10 becomes a minus against your paralyze save.

The material component is a blessed dragon scale, the scale won't be used up, thus if the spell is ended the scale is back again, but the bless is lost.


Created using Sylvain Robert's form by the person whose name appears at the top of the page. Compiled for the Wanderer's WWW server. Site managed by Sylvain Robert