Throw
by Rob McDonald () on 5/17/96
From the Spellbook of Rafe von Morborund
Half-elf, Wizard/Rogue, 9/10
- Level
- 1
- School
- Alteration
- Sphere
- Range
- Touch
- VSM
- V, S
- Dur
- Special
- CT
- 1
- AE
- Special
- ST
- None
Spell description
When the THROW spell is cast, the mage is able to hurl objects at great
velocity and range. The objects must be any the wizard could normally handle
- arrows, knives, stones, darts, etc. The effective distance the wizard
may hurl the objects is 100 yards, plus 20 yards per level. Should the mage
be attempting to hit a target a successful attack roll is required; although
the mage suffers no non-proficiency penalty when using this spell, his rolls
will be modified by range and conditions, just as any other ranged attacks.
If the target is within 30 yards, the caster receives a +2 bonus to his
chance to hit due to the speed of the THROW. Damage caused by THROWN objects
at any range is unadjusted.
The wizard may THROW one object for every 3 levels of experience (1 object
at 1st and 2nd levels, 2 objects at 3rd-5th levels, etc.) at the rate of
one per round. The THROW spell lasts a maximum of 3 rounds per level - any
THROWS not used during this time are lost.
Note that the THROW spell will only affect those objects the wizard could
already throw himself - it does not grant unusual Strength in handling objects.
If the caster's Strength has been modified by magic, however, the THROW
spell will enable the caster the hurl heavier objects, perhaps even some
foes ("Look, milady, now those pesky kobolds have learned to fly!")
The THROW spell was found among a savage people, used in their sport "Kezté."
With THROW, the caster could lob the "kez," or game ball, completely
across the field of play, out of immediate reach of opponents. Since the
spell has become available elsewhere, multiclassed wizard/rogues make much
use of it - they can toss grappling hooks onto the highest towers, bolts
and arrows into unsuspecting guards without the use of bows, or "evidence"
well out of sight of the law. When combined with the SUSPEND spell, objects
can be placed quite out of the way of pursuers, over 100 yards over their
heads, but reasonably safe and but a gesture away; of course, objects "tucked
away" in this fashion should be built to survive the fall! Warrior/wizards
may also find THROW useful in a pinch; if throwing a specialized weapon
such as an axe or dagger, specialization bonuses would apply.
Created using Sylvain Robert's form by the person whose name appears
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by Sylvain Robert