First Level Priest Spell
Ants (Conjuration/Summoning)
Sphere: Conjuration/Summoning
Range: 30 yards plus 10 yards per Level
Components: V,S,M
Duration: 5 rounds plus 1 per Level
Casting Time: 4
Area of Affect: 1 person
Saving Throw: None
By casting this spell the priest may summon a small pile of ants to attack a targeted person that the priest is pointing to. The ants cover the affected person and bite/sting until removed, witch takes 3 rounds. If not removed, the Ants will only cause 1 point of Damage per turn until removed.
Second Level Priest Spell
Create Noise (Evocation)
Sphere: Combat
Range: 15 yards
Components: V,S,M
Duration: 1 turn
Casting Time: 5
Saving Throw: Special
When cast, this spell creates a 30'x30' area of deafening noise. If victims do not make their saving throw during the first time in the area, their eardrums will rupture doing 1d6 damage and temporary deafness for 1 turn. If they make their save they will merely here a loud, annoying buzzing. The material component is some bird feathers which are consumed in the casting.
Third Level Priest Spell
Explosion Stone (Alteration, Enchantment)
Sphere: Combat, Elemental (Fire, Earth)
Range: 30 yards
Components: V,S,M
Duration: 10 rounds plus 3 rounds for every 3rd level
Casting time: 1 round
Saving Throw: Save for half
This spell magically hurls a flaming stone/stones at target. The priest must first carve obsidian stones (up to 10 stones; 1 per level) to be blessed. Once blessed they can be hurled up to 30 yards, doing 1d12 fire/concussion damage upon impact. They can be saved for up to 3 days, after 3 days they return to being regular stones. The material component is the obsidian stones to be blessed at casting while the priest passes his or her holy symbol over the stones.
Third Level Priest Spell
Needle Storm (Conjuration)
Sphere: Combat
Range: 40 yards plus 10 every odd level
Components: V,S,M
Duration: 5 rounds plus 1 every odd level
Casting Time: 1 round
Saving Throw : save for half
This spell creates a small storm of needles that explosively cover a 30'x40' area. They do 1d8+1 damage plus another 1d8+1 every odd level. The material components are a small iron needle and some straw.