Handglyphs of Power: These ancient weapons, fashioned by the Necromancer Kings, typically took the form of small circular medallions, perhaps three to four inches in diameter. Each medallion would be inscribed with battle glyphs on the front side, the wheel-shaped symbol of the Nog and Kadar adorning the back surface. A small chain was sometimes attached to handglyphs, so they could be worn as a necklace, or wrapped around the wrist in combat. The battle runes on the front side were displayed to any enemy in combat as a command word or phrase was spoken to trigger its power.

Handglyphs were the primary weapons of the Necromancer Kings, enchanted with one type of offensive magic cast at 12th level of ability, usually fireball, lightning bolt, enervation, cone of cold, disintegrate, or death spell. When discovered in ruins, they will usually contain 1-4 remaining charges. Typically short-range weapons, they have a range of at most 30 yards.

Kazerabet reveals the secret to recharging these deadly devices in her Art of Necromancy. She also hints at more powerful handglyphs, known as stun-, blind-, or deathglyphs. These presumably contained power words of stunning, blinding, and killing, respectively, but their existence is mere conjecture, and certainly Kazerabet offers no suggestions to recharging the more powerful variety, even if they do exist. (1,800 XP)