Talisman of Divining: These are some of the only non-deadly and useful handglyphs created by the ancient Necromancer Kings. They are similar in appearance and operation to the handglyphs of power, detailed previously. The talismans were created for a variety of divination purposes (choose a power or roll a d6): 1) detect good/evil, 2) detect life; 3) locate remains; 4) detect undead; 5) detect poison/disease; 6) detect magic.
These divinations have a range of a 30' radius around the talisman and are unaffected by the presence of earth, stone, metal, or wood, though they are completely blocked by any quantity of salt water, alcohol, iodine, or quicksilver. These rechargeable devices usually contain 1-100 charges when discovered. (5,000 XP.)