Plague Bolts: These light crossbow bolts (or flight arrows) are enchanted by the Plague Priests to spread plague and misery in their wake. The +2 missiles inflict either ld4+3 points of damage if a bolt, or ld6+2 if an arrow, but whoever is struck must also make a saving throw vs. petrification. A failed save indicates that the victim has contracted a fatal disease and will die in ld20 days unless treated by a cure disease spell cast by a priest of 7th or higher level. Any person exposed to the infected victim must also make a saving throw vs. petrification each day or also become infected.

Plague bolts do not lose their potency after being fired, and may be collected for reuse (unless they have been broken in flight, 2 in 6 chance). These dangerous arrows may not be handled with impunity unless the character has learned the venom handling nonweapon proficiency (see Chapter One for more on this). All others must make a save vs. petrification each time they use a plague bolt, or become infected themselves. From 1-6 flight arrows (50%) or bolts (50%) will typically be discovered at once. (150 XP each.)