Githyanki Necromancers

The Githyanki are a militant and xenophobic race, descended from humans, that dwell on the Astral Plane and pay eternal homage to an undying necromancer queen. In their strictly regimented society, organized into martial hierarchies of command, specialized wizards - including necromancers - play an important role. Every githyanki command structure, from the smallest platoon to the mightiest citadel, contains at least one necromancer capable of devastating opponents on the field or manipulating the dead to fight for the living.

Unlike the wizards in drow society, githyanki necromancers have a respected rank and high status in their civilization. Githyanki wizards tend to be female in honor of their lich-queen. Although of slightly inferior rank to an acting captain, they are independent of the military chain of command and lend their support in a battle where it is needed.

On the Prime Material Plane, githyanki necromancers are always encountered supporting a larger war party consisting of at least 2-7 other individuals. The party might be hunting for sport, engaging in a serious training mission (human blasting), performing reconnaissance for an upcoming outpost or stronghold, or seeking to recover a lost necromantic artifact (probably a silver sword capable of severing a mortal's silver cord in the Astral Plane). Like other members of their race, actively serving githyanki necromancers vary in power from the 4th to 11th levels of experience. However, once they reach the 12th level, githyanki are brought before their paranoid and pitiless queen, who greedily devours their life force in a solemn ritual known as "retirement."

In addition to their magical and racial powers, all githyanki possess powerful psionic abilities which vary according to class and level of ability. Table 6 presents a suggested regimen of psionic abilities for githyanki wizards. The mental strength of such mages increases with level, starting with a base 150 Psionic Strength Points (PSPs) and increasing by 10 PSPs per level (maximum of 250 PSPs at llth level).

Githyanki necromancers can make devastating opponents, especially when supporting a contingent of comrades. Individually, they prepare for battle by initiating flesh armor, adrenaline control (to boost constitution), and displacement (wizards of 6th level and above can do this in a single round using splice). Along with the knights (see MM), githyanki wizards of 8th level or higher have the responsibility of seeking out psionic threats in combat (with psionic sense) and eliminating them.

Wizards initiate psychic contests in combat. Once contact has been established with an opponent's mind, wizards will use id insinuation to quickly stun their adversary, employing spells on subsequent rounds to finish off their helpless opponent. An organized band of githyanki fortified by a necromancer in their midst can decimate even a powerful, well- balanced party of adventurers.