Hades Hand: Also called Bane's fist (or often by its more generic title, the dagger of slaying), this wickedly curved dagger +1 is enchanted as a receptacle for 2-5 powerful necromantic spells that normally require physical contact to transmit. Instead, these spells are stored in the dagger blade and are triggered and delivered to the victim by subsequent, successful attacks with the weapon.
The release of these stored spells cannot be controlled by the wielder. They are automatically bestowed on all subsequent victims of the blade (until all of the stored spells have been exhausted). The Scabrous Society usually imbues such daggers with cause (fatal) disease, cause blindness, or slay living. It is said that the wizard version of the dagger, employed most often by necromancers, can store an even greater number of deadly spells (2-8), such as vampiric touch, lich touch, and so on.
Those slain by a Hades hand are forever dead. Regardless of whether or not the death resulted from a stored spell or physical dagger damage, the victim of such assault can never be brought back to life by raise dead, reincarnation, or resurrection. Only a full wish can restore a character who has been slain by a Hades hand. Members of any character class (evil alignment only) may employ one of these weapons. Like a ring of spell storing, a Hades hand can be "recharged" with any harmful spell of black necromancy by a death priest or necromancer. (3,500 XP.)