The individual (or his or her remains) and all possessions are transported immediately back to a religious sanctuary as if by a word of recall (the location of the sanctuary must be specified at the time of forging the death pact).
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Upon arrival, the individual receives a raise dead spell (if necessary) and automatically makes any required system shock roll.
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Any physical damage sustained by the individual is completely healed except for 2-5 (ld4+l) points of damage.
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Any severed or amputated limbs are instantaneously regenerated.
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The body is cleared of lingering enchantments with a dispel magic (bestowed at caster's level), whether beneficial or baneful, and cleansed of all poisons, diseases, blindness, curses, and insanity.
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