From the Arduin Grimoire Critical Hit Table Modified by CTAH BYD (C275347@UMCVMB.BITNET) We roll a d10 and d6 for combat rolls. On a natural 20 (0) (where the d6 is a 6, that is a crit. Rolls above 20 have no affect on the crit, and are not crits unless the base roll is a 20 (0) and 6. A fumble is a 1 on the d10 and a 1 on the d6. DIE AREA IMMEDIATE LASTING ADDITIONAL ROLL HIT EFFECT EFFECT DAMAGE ~~~~ ~~~~~~ ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~ 01 Neck Voicebox ruined Voice loss d8 02 Neck Throat cut # d6/MR 03 Neck Head severed @ 4d10 04 Face Eyed ruined/blinded 1/2 d6 05 Face Eyes ruined/blinded # & stunned for d6 MR d8 06 Face Nose ruined 1/2 2d6 07 Face Blood in eye(s) 1/2 d3 08 Head Ear cut or lost Possible hearing loss d3 09 Head Nothing apparent Head problems later d12 10 Head Stunning blow # & stunned for d10 MR d8 11 Head Stunning blow # & stunned for d6 d10 minutes 12 Head Minor concussion # & possible brain d10 damage 13 Head Major concussion # & minor brain damage 2d10 14 Head Skull Fractured # & major brain damage 3d10 15 Head Brain penetrated @ 4d10 16 Head Pulped or lost @ 5d10 17-21 Crotch Genitals torn off 1/2 3d6 22-26 Butt. Torn/ripped off 1/2 4d4 27-30 Chest Impaled by weapon # 3d10 31 Chest Heart pierced @ 4d10 32-33 Chest Lung(s) punctured 1/3 d12 34-42 Chest d6 ribs broken 1/2 d8 per rib 43-46 Back Spine crushed # & 100% paralysis 6d6 47-51 Stom. Guts spilled # 3d4+1/MR 52 Body Split in twain @ 25d4 53-59 Finger d5 lost or broken May lose use of hand d3 per finger 60-64 Hand Broken or severed Lose use of hand 2d6-d4/MR 65-71 Arm Broken/artery cut d6 d12-d6/MR 72-75 Arm Broken or torn off # 4d12-d8/MR 76-83 Toes d5 lost or broken May lose use of leg d3 per toe 84-86 Foot Broken or severed May not stand on leg 2d6-d6/MR 87-88 Foot Achilles tendon cut # and fall d8 89-95 Leg Broken/artery cut d8 & 1/2 d8-d8/MR 96-00 Leg Broken or torn off # 3d8-d10/MR Notes: @ Instant of near instant death for most classes/levels/monsters. # May not fight until cured by CURE CRIT, or naturally healed. d3 Takes this many MR (Movement Rounds) to return to fight. 1/2 Fights at one half level and speed until cured.