Special: In addition, the character must have chosen the region Glantri and be of
Flaemish descent.
Class Skills
The fire wizard's class skills (and the key ability for each skill) are Alchemy (Int),
Concentration (Con), Craft (Int), Diplomacy (Cha), Forgery (Int), Knowledge (all skills
taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft
(Int). See Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the fire wizard prestige class.
Weapon and Armor Proficiency: A fire wizard is proficient with the club, dagger,
dart, heavy crossbow, light crossbow, and quarterstaff. Fire wizards are not proficient
with armor nor with shields of any type.
Spells per Day: A fire wizard continues training in magic as well as in their study
of the element air. Thus, when a new fire wizard level is gained, the character gains new
spells per day as if they had also gained a level in a spellcasting class they belonged to
before they added the prestige class. They do not, however, gain any other benefit a
character of that class would have gained. If the character had more than one spellcasting
class before they became a fire wizard, they must decide which class they add each level of
fire wizard for the purposes of determining spells per day when they add the new level.
The chosen spellcasting class must cast arcane spells, however.
Endure Fire: At 1st level, a fire wizard becomes resistant to fire damage, as they
are able to mute the heat and light of the flame. They can ignore 5 points of fire damage
at 1st level, improving to 10 at 3rd level and 15 at 7th level. This is an extraordinary
ability.
Burning Hands: At 2nd level, the fire wizard gains the innate spell-like
power to cast burning hands as per the spell once per day.
Wall of Fire: At 4th level, the fire wizard gains the innate spell-like
power to cast wall of fire as per the spell once per day.
Elemental Familiar: At 5th level, the fire wizard is able to summon an fire fundamental
to serve as their familiar.
Fire Storm: At 6th level, the fire wizard gains the innate spell-like
power to cast fire storm as per the spell once per day.
Rebuke Elemental: At 8th level, the fire wizard gains the extraordinary ability
to rebuke or command fire creatures as a cleric of the same level. Fire wizards have no
power over undead, however.
Control Fire: At 9th level, the fire wizard gains the supernatural ability to
control the size and brightness of fires within 50 feet. The fire wizard can choose to
extinguish the fire, or change the brightness to anywhere from nearly extinguished to
twice the size and brightness as normal. Adjusting the size of fires is a standard
action, and all changes last for one round (except extinguishing the flames).
Elemental Form: At 10th level, the fire wizard gains the supernatural ability to
take the form of a medium fire elemental. The fire wizard can assume this form as often
as they choose, and can maintain it until they choose to return to their original form.
Changing form is a full-round action.
Table: The Fire Wizard
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Spells per Day |
1st |
+0 |
+0 |
+0 |
+2 |
Endure fire (5) |
+1 level of existing class |
2nd |
+1 |
+0 |
+0 |
+3 |
Burning hands |
+1 level of existing class |
3rd |
+1 |
+1 |
+1 |
+3 |
Endure fire (10) |
+1 level of existing class |
4th |
+2 |
+1 |
+1 |
+4 |
Wall of fire |
+1 level of existing class |
5th |
+2 |
+1 |
+1 |
+4 |
Elemental familiar |
+1 level of existing class |
6th |
+3 |
+2 |
+2 |
+5 |
Fire storm |
+1 level of existing class |
7th |
+3 |
+2 |
+2 |
+5 |
Endure fire (15) |
+1 level of existing class |
8th |
+4 |
+2 |
+2 |
+6 |
Rebuke elemental |
+1 level of existing class |
9th |
+4 |
+3 |
+3 |
+6 |
Control fire |
+1 level of existing class |
10th |
+5 |
+3 |
+3 |
+7 |
Elemental form |
+1 level of existing class |