Baslıgın ismini daha sonra deÄ?iÅ?tireceÄ?im. Å?imdilik böyle kalsın karakterleriniz buradan bekliyorum arkadaÅ?lar. Karakterlerinizde aldıgınız item ve powerların sayfa numaralınıda yanlarına yazalım.
Class feature:
Swordbond
Swordmage Warding
Aegis of Assault FRPG sf.26
Feytouched Action
Slashing Wake
At-Will: Lightning LureAtt:14 vs Fort, Dmg 1d6+11 FRPG sf.27
Melee Basic AttackAtt:18 vs AC, Dmg 1d8+13 Sword BurstAtt:14 vs Ref, Dmg 1d6+11 FRPG sf.27
Encounter: Fey Step PHB sf.38
Warlock's Curse** +2d6 PHB sf.131 Blazing PursuitAtt:18 vs AC, Dmg 1d8+13 AP sf.51
Dimensional Warp* FRPG sf.28
Dual Lightning StrikeAtt:18 vs AC, Dmg 1d8+13 AP sf.53
Eyebite** Att:10 vs. Will, Dmg 1d6+7 PHB sf.132
Armathor's Step* FRPG sf.29
Watchful StrikeAtt:18 vs AC, Dmg 1d8+13 AP sf.56
Will of the FeywildAtt:10 vs Will, Dmg 2d8+7 PHB sf.141
Daily: Sweeping FrostbladeAtt:18 vs AC, Dmg 1d8+13 AP sf.52
Dimensional BondAtt:18 vs AC, Dmg 1d8+13 AP sf.54
Hellspike AssaultAtt:18 vs Ref, Dmg 1d8+13 AP sf.56
Impenetrable Warding* FRPG sf.31
Feats: Intelligent Blademaster Use Intelligence instead of Strength on your basic attacks
Eladrin Soldier +2 damage and proficiency with longswords and spears
Weapon Expertise (H.Blades) +1 to attacks with weapon group
Pact Initiate Warlock: Skill training, eldritch blast 1/encounter
Student of Malediction Warlock's Curse 1/encounter
Imp. Swordmage Warding Increase AC bonus from Swordmage Warding
Gr. Swordmage Warding +1 to defenses with Swordmage Warding
EÃ…?yalar: Cloak of Distortion +1AV sf.151 Property: A ranged attack against you from more than 5 squares away takes a –5 penalty to the attack roll.
Iron Armbrands of Power .AV sf.117 Gain a +2 item bonus to melee damage rolls
Magic Drowmesh +3 . AV sf.7, PHB sf.230 +1 Ref
Pact Sword +3AV sf.74 If you are an eladrin, this longsword functions as a warlock implement for you. Power (Daily): Free Action. Use thispower when you hit a target affected by your Warlock's Curse with this weapon. Teleport the target a number of squares equal to 1 + this weapon's enhancement bonus.
Cepteki para= 360 gp.
Toplam aÄ?ırlık= 20 lbs.
*Utility
**Feat
Ã?zgeçmiÅ?;
Spoiler:
Elemdil Silverleaf Myth Drannor* doÄ?umlu soylu bir aileden gelmiÅ?tir. Ailenin adeti olduÄ?u üzere Bladesinger (Swordmage) eÄ?itimini küçük yaÅ?larda almaya baÅ?lamıÅ?tır. Gençlik yıllarında katıldıÄ?ı macera topluluÄ?unda tanıÅ?tıÄ?ı bir cadı (Warlock) ondaki potansiyeli farketmiÅ? ve ona kendisini bu yolda geliÅ?tirme Å?ansını vermiÅ?ti.
Last edited by devrimk on Tue Aug 18, 2009 4:48 am; edited 4 times in total
*Amulet of Physical Resolve: +2 item bonus saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.
Veteran's "Hide" Armor +2 (Adv 55)...2600gp
When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn.
Power (Daily): Free Action. Spend an action point. You donot gain the normal extra action. Instead, you regain the use of one expended daily power.
Swiftshot "Superior Crossbow" Weapon +3 (Adv 79)...17000gp
Critical: +1d6 damage per plus
Property: Loading this crossbow is a free action.
Power (Encounter): Minor Action. Make a ranged basic attack with this weapon.
Acrobat Boots (Phb 246)...520gp
Gain a +1 item bonus to Acrobatics checks.
Power (At-Will): Minor Action. Stand up from prone.
Amulet of Physical Resolve +2 (Adv 148)...2600gp
(Fortitude, Reflex, and Will +2)
Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.
Potion of Healing (Phb 255)....50gp
Power (Consumable, Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Eagle Eye Goggles (adv 140) (lvl2) 520gp
Gain a +1 item bonus to ranged basic attack rolls.
Level 12: +2 item bonus.
kalan...1710gp
Toplam aÄ?ırlık= 0
Ã?zgeçmiÅ?:
Spoiler:
Ä°kiz kardeÅ?iyle birlikte dünyaya geldi. 25 yıl birlikte büyüdüler. Sonra Kız kardeÅ?i öldü.
Ve o yollara düÅ?tü.
_________________ Kendi doÄ?anı öÄ?ren, bütün yanlarını kabul et, egemenlik ancak o zaman baÅ?layabilir. Kendini reddetmek herÅ?eyi reddetmektir.
Feats:
Ritual Caster: (Bard bonus)
Sneak of Shadows: (s208) (multiclass-Rogue)
Bardic Knowledge: (PHB2-185) Arcana, Dungeoneering, History, Nature, Religion, Streetwise:+2
Fey Trickster: (PHB2-186) wizard cantrips mage hand and prestidigitation
Great Fortitude: (s203)(paragon) Fort defans:+2
Skill Focus: (Perception)+3
Skill Trained: Stealth
Thoughness: her tierde hit point:+5
EÃ…?yalar:
Rat Form Armor+2: (Ad.Vault-48 )(Level-8 ) 25 lb, 3400gp
Power (Daily, Polymorph): Standard Action. You and your gear assume the form of a common sewer rat.
While in this form:
• You can’t attack.
• Your gear is merged into your form and unusable.
• You gain a +5 bonus to Stealth checks.
• All your defenses remain the same.
You can sustain this power as a standard action on your turn and end the power to return to your normal form as a free action. You resume normal form if knocked unconscious or dropped to 0 or fewer hit points.
Wand of Psychic Ravaging+2: (Ad.Vault-111)(Level-8 ) 3400gp
Att & Dmg:+2, “Psychic” keyword=dmg+1, Encounter power: “Warlock’s Eyebite” (s132)
Amulet of Protection+3: (s249)(Level-11) 9000gp
(Fort, Ref, Will defense:+3)
Boots of Striding: (s246)(Level-9) 4200gp
Gain a +1 item bonus to speed when wearing light or no armor.
Cepteki para= 113gp, (25000-24887)
Toplam aÄ?ırlık= 94 lb
. Ã?ZGEÃ?MÄ°Å?
Spoiler:
.
Eldon 120 sene boyunca ormanda kabilesinin yanında mutlu bir hayat yaÅ?amıÅ?tı. Ancak o dünyayı dolaÅ?mak, macera peÅ?inde koÅ?mak ve sihirli eÅ?ya koleksiyonu yapmak istiyordu. Bir gün yanlıÅ?lıkla büyükbabasının kulübesini havaya uçurunca yola çıkmasının tam zamanı olduÄ?unu düÅ?ündü. Ormandan ayrılıp büyük Å?ehirleri ziyaret etti. Bazen müzik çalarak, bazen ufak tefek büyüsel gösteriler yaparak hayatını kazanıyordu. Ancak hazır olduÄ?unda serüvenci gruplara katılarak tehlikeli yerleri araÅ?tırarak hem kötü yaratıklarla savaÅ?tı hem de elde ettiÄ?i ganimetlerle biraz yolunu buldu. Ganimet toplamaktan çok hoÅ?lansa da asla masumlara zarar gelmesini istemez.
.
Last edited by dwaxer on Tue Aug 18, 2009 3:23 am; edited 3 times in total
Vicious Weapon +3-13.000gp (PHB 236) (8lb)
Critical: +1d12 damage per plus
Symbol of Battle +1-1.000gp (PHB 237)
Power (Daily): Free Action. Use this power when you hit with an attack using this holy symbol. Deal an extra 1d10 damage.
Cloak of Resistance +1-520gp (PHB 250)
Power (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn.
Ironskin Belt-1.000gp (PHB 253)
Power (Daily): Minor Action. Gain resist 5 to all weapon damage until the end of your next turn
Magic Armor +3-9.000gp (PHB 230) (15lb)
Potion of Healing (5)-250gp (PHB 255)
Standart Adventurer's Pack-25gp
Cepteki para=25.000-13.000-9.000-1.000-1.000-520-250-25=205gp
Toplam aÄ?ırlık=23lb
_________________ Ben gelecek için hiç endiÃ…?e duymadım.O yeterince hızlı geliyor zaten.
Albert Einstein
At-Will:
Ghost Sound (phb 158)
Light (phb 158)
Mage Hand (phb 158)
Prestidigitation (phb 159)
Ray Of frost (phb 159)
Scorching Burst (phb 159)
Illusory Ambush (ap 101)
Encounter:
Staffstrike Corrosion (ap 102)
Shield (utility)(phb 161)
Maze of Mirrors (ap 104)
Enemies Abound (ap 106)
Blood Pulse (paragorn) (phb 170)
Daily:
Horrid Whispers (ap 102)
Sleep (phb 160)
Summon Fire Warrior (ap 103)
Expeditious Retreat (utility) (phb 160)
Fireball! (phb 161)
Phantasmal Assailant (ap 105)
Summon Abyssal Maw (ap 105)
Dimension Door (utility) (phb 162)
Summon Iron Cohort (utility) (ap 105)
Mordenkainen's Sword (phb 163)
Mordenkainen's Guardian Hound (ap 106)
Face of Death (ap 106)
Arcane Gate (utility) (phb 163)
True Seeing (Utility) (ap 107)
Class features: Paladin
Implements: Holy sybols, Holy Avenger
Ardent Vow (DP 82)Next strike gets: 5+wis mod damage and every tur i attack target will bensubject to divine saction) Wisdom (5) mod times use.
Channel Divinity: Divine Mettle (encounter; +0 (char) bonus to save)
Channel Divinity: Divine Strength (encounter; strike; +6 (str) damage
Holy Conqueror (DP101)
Holy Rebuke (11th level): When you deal extra damage with your ardent vow, you also push the target 1 square. As a free action, you can shift 1 square closer to the target.
Divine Fortification (11thlevel): When you spend an action point to take an extra action, each enemy adjacent to you is subject to your divine sanction until the end of your next turn.
At-will attack Powers: Holy Strike
(PHB 92): Divine, Radiant, Weapon Standard Action Melee weapon
Target: One creature
Attack: 18 Vs AC
Hit: Dmg:1d12+13(18 ) If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier.
Ardent Strike(DP83)
At-Will•Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength or Charisma vs. AC
Hit: 1|W]+Strength or Charisma modifier damage, andthe target is subject to your divine sanction until the endof your next turn.
Encounter Powers: Oath of enmity: Untill end of the next turn, for strikes, roll twice.
Oath of enmity: Untill end of the ecounter, for strikes, roll twice.
Radiant Smite:
Divine, Radiant, Weapon Standard Action Melee weapon
Target: One creature
Attack: 18 Vs AC
Hit: Dmg:2d12+18.
Virtue
Encounter • Divine
Minor A c t i o n Personal
Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.
Strength from Valor
Encounter • Divine, Weapon
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Strength vs. Fortitude
Hit: 1[W]+Strength modifier damage. You gain 5 temporary hit points for each target hit by the attack.
Valiant Rush
Encounter • Divine
Move A c t i o n Personal
Effect: You move twice your speed to a square adjacent to an enemy that is w i t h in your line of sight at t he start of this movement.
Force of Arms
Encounter • Divine, W e a p o n
Standard A c t i o n Melee weapon
Target: O n e creature
A t t a c k : Strength vs. A C . If you have used t he Channel Divinity power divine strength during this turn, you gain a bonus to the attack roll equal to your W i s d o m modifier.
Hit: 2 [W] + Strength modifier damage.
Guiding Verse
Encounter • Divine
Minor A c t i o n Personal
E f f e c t You make a saving throw w i t h a bonus equal to 1 + your W i s d om modifier.
Longtooht shifting(PHB2 16): Must be blodied, minor action: +2 damage, 4 regeneration, (+wisdom modifire damzge with divine attacs, Feat:Blessed shifter)
Charge of Holy Conqueror
Encounter • Divine, Weapon
Immediate Interrupt Melee weapon
Trigger: An enemy makes an attack roll against your ally within 5 squares of you
Effect: You charge the triggering enemy and make the following attack in place of a melee basic attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 2[W]+Strength modifier damage.
Effect: The target is subject to your divine sanction until the start of your next turn.
Daily Powers:
Knightly Intercession
Daily • Divine, W e a p o n
Immediate Interrupt Close burst 10
Trigger: A n enemy within 10 squares of y o u hits your ally w i t h a melee or a ranged attack Target: T h e triggering enemy
Effect: T h e triggering attack hits you instead of t he ally. You pull the target to a square adjacent to you and then make the following attack against it.
Attack: Strength vs. AC
Hit: 2[W] - Strength modifier damage, a n d the target is subject to your divine sanction until t he end of the encounter.
Unrelenting Punishment
Daily • Divine, H e a l i n g , W e a p o n
Standard A c t i o n Melee weapon
Target: O n e creature
Attack: Strength vs. AC
Hit: 2 [W] + Strength modifier damage.
Effect: The target takes ongoing 5 damage (save ends). Whenever the target takes this ongoing damage, you regain hit points equal to your W i s d om modifier.
Paladin’s Judgment
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.
Feats:
Weapon focus (Heavy Blade)
Hero of faith (DP 144)(Skill training: Athletics; Oath of enmity; usable once per encounter)
Blessed shifter (DP 130) (When used “Longtooth shifting”, gain bonus to damage equal to wisdom midifier)
Weapon Expertise (+1 to hit with heavy blades)
Honored Foe (DP 139) (If the marked foe hits, +Wisdom modifier (5) Temporary HP)
Weapon prof(Fullblade) (AV 10) (1d12 damage, high crit)
Disciple of Divine Wrath (Skill: Religion. Once per encounter, oath of enmity until the end of the next turn. can wield avenger implements.)
Gear:
Bloodclaw Fullblade +3 (AV 71) (13000)
(-3 HP, +9 Damage) Layered Bloodiron fullplate +2 (AV7) (3400)
(Ä°mproved AC: 11; Against the enemy i hit, +2 AC untill end of the next turn) Iron Armbands of Power(AV 117) (1800g)
Gain a +2 item bonus to melee damage rolls. Amulet of protection+2(AV 151 ) (1800)
+2 to Fort, Ref and Will Backlash Tattoo (AV2 84) 4200
First time i become bloodied, can make a simple attack as an immediate reaction
Standart adventurers kit
Climbers kit
Holy symbol
Everburning torch
Harcanan para: 24277
Eldeki para: 733 GP
_________________ Göz alıcı tepenin yerinde artık binalar yükseliyor. Büyük, ulu; ama büyüleyici mi? Sislerin ardından ıÅ?ıÄ?ı daha net görürdüm, Å?imdi, kalabalıÄ?ın içinde, koca bir boÅ?luktayım.
Eskisi ka
Last edited by Darkgnome on Sat Sep 19, 2009 6:56 pm; edited 8 times in total
Vicious Weapon +3-13.000gp (PHB 236) (8lb)
Critical: +1d12 damage per plus
Symbol of Battle +1-1.000gp (PHB 237)
Power (Daily): Free Action. Use this power when you hit with an attack using this holy symbol. Deal an extra 1d10 damage.
Cloak of Resistance +1-520gp (PHB 250)
Power (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn.
Ironskin Belt-1.000gp (PHB 253)
Power (Daily): Minor Action. Gain resist 5 to all weapon damage until the end of your next turn
Magic Armor +3-9.000gp (PHB 230) (15lb)
Potion of Healing (5)-250gp (PHB 255)
Standart Adventurer's Pack-25gp
Cepteki para=25.000-13.000-9.000-1.000-1.000-520-250-25=205gp
Toplam aÄ?ırlık=23lb
_________________ Ben gelecek için hiç endiÃ…?e duymadım.O yeterince hızlı geliyor zaten.
Albert Einstein
Base Defense
AC: 28/33* [10 base, +5 level, 2 (Leather armor),+2(enchantment) +4 (Dex),+5(Armor of faith)]
Fortitude: 20/25* [10 base, +5 level, +3 (Str), +1 (Avenger),+1 (Cloak of Distortion +1)]
Reflex:21/26* [10 base, +5 level, +4 (Dex), +1 (Avenger), +1 (Cloak of Distortion +1)]
Will: 23/28*[10 base, +5 level, +6 (Wis), +1 (Avenger), +1 (Cloak of Distortion +1)]
* If the attack is made more than 5 squares away from me.
** Enemies do not gain +2 to hit if they have combat advantage.
Class features:
Avenger
Implements: Holy symbol
Oath of enmity Divine challenge (Abjure undead)
Encounter Divine, Implement, Radiant
Standard Action Close burst 5
Target: One undead creature in burst
Attack: Wisdom vs. Will
Hit: 5d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
Miss: Half damage, and you pull the target 1 square.
Divine challenge (Divine Guidence)
Encounter Divine
Immediate Interrupt Close burst 10
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result.
Spear master(DP101)
Lunging Action (11th level): You can spend an action point to increase the reach of your reach weapons by 1 square until the start of your next turn, instead of taking an extra action.
Forceful Reach (11th level): If you use a reach weapon to deliver a weapon power that pushes, pulls, or slides a target, you increase the distance of the forced movement by 1 square.
Racial Features:
Low light vision
+2 Athletics, +2 Endurance
+2 strength, +2 wisdom
Longtooht shifting(PHB2 16)
Encounter Healing
Minor Action Personal
Requirement: You must be bloodied.
Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.
At-will attack Powers:
Bond of Pursuit Avenger Attack 1
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 17 vs. AC
Hit: 1d10+11 . If the target doesn’t end its next turn adjacent to you, you can shift a number of squares equal to 1 + your Dexterity modifier as a free action, and you must end that shift closer to the target.
Overwhelming Strike Avenger Attack 1
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 17 vs. AC
Hit: 1d10+11 . You shift 1 square and slide the target 1 square into the space you occupied.
Encounter Powers:
Pass at Arms (DP 7)
Encounter • Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 17 vs. AC
Hit: 2d10+11 . You or an ally adjacent to the target can then shift 1 square as a free action.
Righteous Pursuit (DP
Encounter • Divine
Immediate Reaction Personal
Trigger: Your oath of enmity target ends its turn in a square not adjacent to you
Effect: You shift 6 squares and must end this movement as close to your oath of enmity target as possible.
Fury's Advance (DP 9)
Encounter • Divine, Weapon
Minor Action Melee weapon
Target: One creature
Attack: 17 vs. AC
Hit: 1d10+5 . You push the target 1 square, and It takes 3 damage for each of your allies adjacent to it after die push. You then shift 1 square to a square adjacent to the target.
Inexorable Pursuit
Encounter Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you gain phasing until the end of your turn, and you shift 6 squares.
Target: One creature
Attack: 17 vs. AC
Hit: 2d10+11 .
Wings of Vengeance
Encounter • Divine
Move A c t i o n Personal
Effect: Until t he end of your next turn, you gain a fly speed of 7, and you can hover.Leveraging Strike
Encounter Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a two-handed reach weapon.
Target: One creature
Attack: 14 vs. AC
Hit: 2d10+8 , and you slide the target 6 squares.
Miss: Half damage, and no slide.
Daily Powers:
Aspect of Might (DP
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 17 vs. AC
Hit: 3d10+11 .
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.
Oath of the Final Duel (PH 36)
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 17 vs. AC
Hit: 2d10+11 .
Miss: Half damage.
Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target.
Oath of the Relentless Hunter (PH 37)
Daily Divine
Minor Action Melee touch
Target: One creature
Effect: Until you use this power on a different target, you can take a standard action to determine the distance and the direction to the target. The distance and the direction are based on a straight line between you and the target, ignoring any barriers. If the target is on a different plane from you, you know which plane but gain no other information.
Enduring Strike
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 17 vs. AC
Hit: 3d10+11 , and you make a saving throw with a +5 bonus.
Miss: Half damage, and you make a saving throw.
Feats:
Uncanny Dodge (PH 206): Enemies do not gain +2 to hit from combat advantage.
Polearm gamble (PH 204) : An enemy entering a square adjacent, treatens an opportunity attack.
Student of the sword(PH 208) :
Armor proficiency, Leather (PH 193) : Can wear leather armor
Polearm momentum (MP 138) : Sliding or pushing a target 2 or more squares will knock him prone)
Improved armor of faith (PH2 185) : +2 bonus to armor of faith AC
Power of skill (DP 118) : Overwelming strike is basic attack and +1 feat bonus to all trained skills.
Gear: Bloodclaw longspear +3 (AV 71) (13000)
(-3 HP, +9 Damage, 3d6 Crit)
Leather Armor +2(AV46) (1800)
Iron Armbands of Power(AV 117) (1800g)
Gain a +2 item bonus to melee damage rolls.
Antipathy Gloves (AV )(5000) :
Property: An enemy must spend 1 extra square of movement to enter a square adjacent to you. An enemy that is pulled, pushed, or slid moves through those squares as normal.
Power (Daily): Standard Action. Make an attack: Ranged 10; +13 vs. Reflex; on a hit, the target is restrained (save ends).
Cloak of Distortion +1(AV 151 ) (840)
+1 to Fort, Ref and Will & A ranged attack against you from more than 5 squares away takes a –5 penalty to the attack roll. Helm of Opportunity (AV 142) (840)
Property: Gain a +1 item bonus to opportunity attack rolls.
Boots of Adept Charging (AV 125) (520)
After a charge attack can shift 1 square.
Floating Lantern (AV 171) (680)
Bright(10)/Dim(5)/No light (minor action), floats by itself, moves with a speed 10 squares(Move action).
Standart adventurers kit
Climbers kit
Holy symbol
Harcanan para: 24480
Cepteki para: 480 GP
_________________ Göz alıcı tepenin yerinde artık binalar yükseliyor. Büyük, ulu; ama büyüleyici mi? Sislerin ardından ıÅ?ıÄ?ı daha net görürdüm, Å?imdi, kalabalıÄ?ın içinde, koca bir boÅ?luktayım.
Eskisi ka
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