# The Black Tome

### by ??? Oops, I have lost the name of the person who send this file to me... Please contact me so your name will appear here

## Skeletal Scribe

Level
  2
School
  Nec/Enchant
Sphere
  ?
Range
  Touch
VSM
  VSM (skeleton, hawk feather, red robe)
Dur
  one day per level
CT
  4 segments
AE
  one skeleton
ST
  none

### Spell description

This spell creates an undead scribe for the mage, it is not permanent, but is much safer to use for reading new tomes and writing down words of great power. It is able to take dissertation as well.

## Skullfire

Level
  4
School
  Nec/Evoc
Sphere
  ?
Range
  100 feet
VSM
  VSM (silver plated skull, any)
Dur
  instantaneous
CT
  4 segments
AE
  5' start to 15 end cone, 100 feet long.
ST
  half

### Spell description

This spell causes the enchanted skull to emit white hot flames from it mouth in said pattern. these flames cause d4 damage per caster level, but undead take TWICE the damage. there is no limit to level for casting.

## Splinterstrike

Level
  4
School
  Nec/Evoc
Sphere
  ?
Range
  Touch
VSM
  VSM (half split thigh bone)
Dur
  instantaneous, but lasts until used
CT
  4 segments
AE
  1 victim
ST
  half

### Spell description

This spell enchants the thigh bone to hit any creature, when and if it strikes it inflicts 4d10 damage, but is only usable once per casting. Another bone must be used.

## Speed Rot

Level
  4
School
  Nec/Enchant
Sphere
  ?
Range
  100' + 10' per level
VSM
  VSM (sdead mouse steeped in fruit juice)
Dur
  instantaneous
CT
  4 segments
AE
  one undead
ST
  Neg

### Spell description

Any undead failing it's save vs spells will find itself taking double damage from all attacks, as its binding forces are less powerful now. The spell can be reversed to have the opposite effect of enabling an undead to take only half damage..this is called Slow Rot.

## Shade Link

Level
  5
School
  Nec/Alt
Sphere
  ?
Range
  Touch
VSM
  VSM (demon blood, black silk scrap)
Dur
  one round per level
CT
  7 segments
AE
  one victim and one attacker per 3 caster levels
ST
  Half for victim, none for attackers

### Spell description

This spell gives the victims shadow a quasi real existance, and allows the attackers enchanted by the spell to attack the shadow for damage that will carry over to the victim. the only defense is dispel magic or cont light to rid the room of shadows.

## Skullsight

Level
  5
School
  Nec/Div
Sphere
  ?
Range
  infinite on one plane
VSM
  VSM (one skull and a ruby in the brain hollow)
Dur
  one year
CT
  one day
AE
  as much as one skull can see
ST
  none

### Spell description

The caster can use enchanted skulls to spy on certain locations. (S)He can handle one skull per 2 points of Intelligence.

## Skeletal Armor

Level
  5
School
  Nec/Conjuration
Sphere
  ?
Range
  0
VSM
  VSM (a warriors shoulderblade)
Dur
  special
CT
  5 segments
AE
  caster
ST
  none

### Spell description

This spell conjures into being one of two forms of armor. One form is hard bone plating attached to the wizard, this plating can absorb 10 points of damage for every constitution point that the caster has. The second form is a bone field (swarm of bones) that effectively lowers the casters AC 4 points. it is possible to cast spells thru either version.

## Spirit Legionaire

Level
  6
School
  Nec/Enchant
Sphere
  ?
Range
  10 yards
VSM
  VSM (magical blade, and casters blood)
Dur
  effectively permanent
CT
  1 hour
AE
  one mindless undead
ST
  none

### Spell description

This spell creates a servitor undead with the following stats.
AC: 4 better than usual
HP: as caster -5
attacks: 2 for weapon damage
int: 5, str: 16, Move: 6, Morale: 20
This spell permanently drains the caster of one Hit point.

## Create Dry Bones

Level
  6
School
  Nec/Enchant
Sphere
  ?
Range
  10' radius
VSM
  VSM (mummy wrappings)
Dur
  Till destroyed
CT
  4 rounds
AE
  one skeleton per caster level
ST
  none

### Spell description

Dry bones skeletons are essentially normal skeletons, but will come back to life an equal number of times as the caster has levels. this spell has particular good use with Spirit legionaire, spell carrier, fireball, and permanency (it blows up each time you kill it, at least 16 times..and always has starting hp...but I didn't tell you about this)

## Undead Spell Carrier

Level
  6
School
  Nec/Enchant
Sphere
  ?
Range
  Touch
VSM
  V+other spell
Dur
  one day per level
CT
  6+carried
AE
  as carried
ST
  as carried spell

### Spell description

This spell allows the caster to place an area effect spell on an undead that will be release upon the destruction of the undead, level 6 and below spells are the only ones applicable.

## Pyre

Level
  6
School
  Nec/Evoc
Sphere
  ?
Range
  60 yards
VSM
  VSM (hollowed rib filled with bone ash and sulphur)
Dur
  instant
CT
  5 segments
AE
  20' radius by 30 feet high
ST
  half

### Spell description

This spell calls forth a blazing funeral Pyre upon it's victims, these flames of death inflict a gruesome 8d10 damage, undead are not allowed to save. The singing of unholy spirits can be heard from the fire, and bits of bone fly up to the sky.

## Remove Flesh

Level
  6
School
  Necromancy
Sphere
  ?
Range
  Touch
VSM
  M (Vial of spoiled food)
Dur
  Permanent
CT
  6 segments
AE
  one victim
ST
  Neg

### Spell description

Victims of this spell must save vs death at -2 or lose 4 points of str and 2 of con, with the added loss of 30% body weight. If any of these three reach 0 from this spell, the victim is skeletonized, and a wish is needed to revive him. rest for one month restores at a rate of one point. Restoration fixes immediately.

## Thorndeath

Level
  6
School
  Nec/Alt
Sphere
  ?
Range
  10' per caster level
VSM
  VSM (bone rose sculpture)
Dur
  1 round per cater 3 levels
CT
  6 segments
AE
  one victim
ST
  Neg

### Spell description

Failing spell save at -2 results in the bones of the victim growing massive bone spurs that tear out thru the flesh for d6 per level damage, attempting to move (for spell duration) inflicts an added point of damage per caster level per motion attempt. *this is the spell I had cast on me once, it really sucks, Elminster's evasion saved me, I hope you never get hit with it*

## Flesh Box

Level
  7
School
  Nec/Alt
Sphere
  ?
Range
  Touch
VSM
  V + object stored
Dur
  till removed by caster
CT
  7 segments
AE
  item smaller than caster
ST
  none, or negate?

### Spell description

This spell enables the caster to store an item of smaller size than he INSIDE of his body, the item remains ineffective while stored this way. reduction in size of the body past that of the item size will kill the caster.

## Meld Death

Level
  8
School
  Nec/Alt
Sphere
  ?
Range
  0
VSM
  VSM (undead's hand)
Dur
  one round per level
CT
  one round
AE
  caster
ST
  none

### Spell description

This spell allows the caster to borrow all the natural abilities of an undead creature sampled by the components. This is why you see Necromancers packing skeletal hards all the time....Vampire hands and mummy hands are the most popular. The caster does NOT suffer from undead limitations. Attempting to make this spell permanent only works 30% of the time, the other 70% of the it will transform the caster into said undead. (so be smart and use a lich hand if your luck is bad)

## Undead conduit

Level
  8
School
  Nec/Alt
Sphere
  ?
Range
  1 mile per caster level
VSM
  VSM (iron claw)
Dur
  till someone affected dies
CT
  8 segments
AE
  undead and victim
ST
  Negates

### Spell description

This spell allows the Necromancer to link the life of a living being to an undead creature, the undead can now draw on the HP of the victim for combat purposes. The victim suffers the injuries that the undead normally would.... this makes prisoners much more useful. There is a limit of one linked victim to any one undead.

## Defy

Level
  8
School
  Nec
Sphere
  ?
Range
  sight for those aided
VSM
  VSM (unholy symbol)
Dur
  one hour per caster level
CT
  one round
AE
  all evil extraplanar that can SEE caster
ST
  none

### Spell description

This spell allows the caster to impose a penalty to turning equal to half his level, so a 20th level necromancer would totally nullify the turning attempts of a 10th level priest.

## Rip Life

Level
  9
School
  Nec
Sphere
  ?
Range
  Touch
VSM
  VS
Dur
  permanent
CT
  9 segments
AE
  one creature equal to 1 3/4 casters levels or HD
ST
  Death -4

### Spell description

Failing this save results in the victims death, utterly, no hope of ressurect unless a divine being raises them. The caster can use this stolen life to do one of 5 things.
1. Waste it, soul is destroyed, a great howling is heard.
2. Use to heal self for d6 per level of victim.
3. Use to hurt another for d8 per level victim.
4. Pervert it, changes victim into equal hd undead, random determine.
5. Destroy equal HD undead with no save.

## Trade Life

Level
  9
School
  Nec
Sphere
  ?
Range
  0
VSM
  VSM (+3 or better dagger)
Dur
  permanent
CT
  1 round
AE
  one dead thing and one victim
ST
  negates

### Spell description

The caster must kill the victim with ONE blow from the blade, the enchantment of the spell on the blade will suck the life into the blade, it is then plunged into the breast of a dead creature to restore life to that one. levels can be off by 5, any more and the dead person either rots, or explodes, pending less than 5 or greater than.

## Siphon

Level
  2
School
  Nec/Alt
Sphere
  ?
Range
  1 mile per caster level
VSM
  VSM (iron claw)
Dur
  till someone affected dies
CT
  one round
AE
  undead and victim
ST
  Negates

### Spell description

In essence an undead conduit to the caster, look at that spell, it's just the same, but casting time is one round. This means that the caster can draw on another living being for hp.

## Return

Level
  9
School
  Nec
Sphere
  ?
Range
  0
VSM
  V
Dur
  till triggered
CT
  one day
AE
  caster
ST
  none

### Spell description

This spell will remove 5 hit points from the casters base permanently, but allows the caster to defy death once per casting, once he dies from grievous wounds (old age isn't affected) he will arise fully healed by the return spell. This spell is JEALOUSLY guarded by those that know it.

## Implant Object

Level
  9
School
  Nec/Alt
Sphere
  ?
Range
  0
VSM
  VSM (item implanted)
Dur
  permanent
CT
  one hour
AE
  person implanted
ST
  none, or negate

### Spell description

This spell allows the caster to implant one magical device into another being or himself for FULL effect, weapons can not be implanted, and their MUST be space in the body for the item, gloves can be sunken under the skin, rings placed around ribs, etc....only one item per 5 con points can be implanted.

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