DEMIHUMAN DEITIES

Eric L. Boyd

Contents

Pantheons of the Realms .................................... 2
Format of Deity Entries .................................... 2
Extended Calculated THACOs Table ........................... 4
Extended Priest Spell Progression Table .................... 4
Extended Wizard Spell Progression Table..................... 4
Extended Bard Spell Progression Table....................... 4

Drow Pantheon .............................................. 12
Eilisrraee ................................................. 13
Ghaunadaur.................................................. 18
Kiaransalee................................................. 23
Lolth....................................................... 26
Selvetarm................................................... 33
Vhaeraun ................................................... 36

Dwarven Pantheon ........................................... 41
Abbathor.................................................... 42
BerronarTruesilver.......................................... 46
Clangeddin Silverbeard...................................... 49
Deep Duerra................................................. 54
Dugmaren Brightmantle....................................... 57
Dumathoin................................................... 60
Gorm Gulthyn................................................ 64
Haela Brightaxe............................................. 67
Laduguer ................................................... 71
Marthammor Duin. ........................................... 74
Moradin..................................................... 78
Sharindlar.................................................. 82
Thard Harr.................................................. 85
Vergadain................................................... 88

Elven Pantheon ............................................. 92
Aerdrie Faenya.............................................. 94
Anghan-adh.................................................. 97
Avachel..................................................... 100
Corellon Larethian.......................................... 100
Deep Sashelas .............................................. 104
Erevan Ilesere.............................................. 108
Falarathael ................................................ 111
Fenmarel Mestarine.......................................... 1ll
Hanali Celanil.............................................. 114
Khalreshaar ................................................ 117
Labelas Enoreth. ........................................... 117
Lashrael.................................................... 120
Rillifane Rallathil......................................... 120
Sehanine Moonbow............................................ 125
Shevarash................................................... 129
Solonor Thelandira ......................................... 132
Zandilar.................................................... 135

Gnome Pantheon ............................................. 136
Baervan Wildwanderer........................................ 137
Baravar Cloakshadow......................................... 141
Callarduran Smoothhands. ................................... 143
Flandal Steelskin........................................... 146
Gaerdal Ironhand ........................................... 149
GarlGlittergold............................................. 151
Nebelun..................................................... 154
SegojanEarthcaller.......................................... 154
Urdlen...................................................... 158

Halfling Pantheon .......................................... 161
Arvoreen ................................................... 162
Brandobaris ................................................ 166
Cyrrollalee ................................................ 169
Sheela Peryroyl............................................. 172
Tymora ..................................................... 175
Urogalan.................................................... 175
Yondalla.................................................... 179

Appendix 1: Demihuman Priests .............................. 183
Appendix 2: Spell Index .................................... 187

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Credits

Design: Eric L. Boyd

Original and Source Material Design: Ed Greenwood, Robert J. Kuntz,
Colin McComb, Roger Moore, Carl Sargent, and James M. Ward, the primary
authors of the demihuman pantheons in Deities & Demigods, Best of the
Drqgon Volume III, Dwarves Deep, Drow of the Underdark, Monstrous
Mythology, and On Hallowed Ground.. Also inspiration or original source
material from: Lynn Abbey, L. Richard Baker III, Jim Bambra, Wolfgang
Baur, Tim Beach, Grant Boucher, Jim Butler, Loren Coleman, William W.
Connors, David "Zeb" Couk, Monte Cook, Bruce R. Cordell, Elaine
Cunningham, Michael Dobson, Dale Donovan, Nigel Find-ley, Karen Wynn
Fonstad, Ed Greenwood, Jeff Grubb, Gary Gygax, Scott Haring, Paul
Jaquays, Steve Kurtz, James Lowder, David E. Martin, Julia Martin,
Colin McComb, Frank Mentzer, Blake Mobley, Roger Moore, Rags Morales,
Robert S. Mullin, John Nephew, Bruce Nesmith, Douglas Niles, Kate
Novak, Chris Perry, Jonathon M. Richards, Chris Perry, Anthony Pryor
Tom Prusa, David S. Reimer, Carl Sargent, R. A.  Salvatore, Steven
Schend, Dave Simons, slade, Bill Slavicsek, Keith Francis Strohm, Rick
Swan, John Terra, James Ward with Robert Kuntz, Steve Winter, Peter
Dosik. We apologize for anyone we missed.

Editing: Julia Martin

Brand Manager:  David Wise

Proofreading: Linda Archer
Cover Art: Todd Lockwood

Priest Color Plates, Interior Illustration, and New Deity Symbols: Ned
Dameron

Interior Page Layout Design: Dee Barnett

Interior Page Layout Art: Red Hughes

Typesetting: Eric Haddock

Production: Matt Adelsperger

Research Assistance: Brian "Volo" D. Gute (for compiling all the
demihuman deity lore in all of the Volo's Guides), Thomas "Marduk" M.
Costa and Bryon <Dracolich> Wischstadt (for help with proofreading),
Thomas "Marduk" M. Costa (for his help in cross-balancing avatars and
specialty priests), and Alistair "Realms Moderator Emeritus" G.Lowe-
Norris, Andrew "Realms Moderator" Hackard, Ariane <Cnith of
Fenrisulven> Fournier,  Austin "AFrisbie" Frisbie, Bobby "Cat Dragon"
Nichols, Boedyn, Brian "Volo" D. Gute,  Bryon <Dracolich> Wischstadt,
Christopher "Demihuman Deity" Dwinell, Christopher "Seldarine" D.
Perry, Damir "Maki" Makovica, Daniel "Highmoon" M. Perez, David
"Mulhorand" Welt-baum, Elric, Ezra "Sneezy" S. Freelove, George
"Phalorm" Krashos, Grant "Scribe" Christie, John "Bishop" R. East, Jay
"Pukje", Jeff "Sacredl2" T, Jenn "Kethry" Millinkton, Kain "CullA" T.
Whitehouse, Lestat d'Lioncourt, Malcolm "Agrivar Nekros" the Undead
Paladin of Tyr, Mark "Northern Journey" Oliva, Martin "Prescient"
Brabander, Matthew "Arawn" McSorley, Mike "Warlock666" Hill, Nigel
"Eilistraee" Bennington, Phllip <Sleyvas> Wallace, Rich "Bushcat93,"
Rick "Maul1", Russell "Wastri" Timm, Ryan McCoy, Thomas "Marduk" M.
Costa, and Toby "Runedarspace" Mekelburg.

Eric apologizes for anyone he missed.

To Letitia for her unconditional love and support, to my family for
their understanding, to the members of the Realms list for their
inspiration and thought-provoking posts, to David Wise for his
patience, to Ed Greenwood and Steven Schend for their invaluable
assistance and ready answers, and to Julia Martin, the visionary,
original designer, and editor of this trilogy of supplements who took a
chance on a dedicated Realms fan and novice author.

Campaign setting based on the original campaign world of Ed Greenwood,

Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax
and Dave Arneson.

TSR, Inc. is a subsidiary of Wizards of the Coast, Inc.

This product is a work of fiction; any similarities to actual people,
organizations, places, or events ispurely coincidental.

(c) 1998 TSR, Inc. All rights reserved. Printed in U.S.A.

                                           ISBN 0-7869-1239-1
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PANTHEONS OF THE REALMS

Demihuman Deities is a companion product to Faiths & Avatars, and
Powers & Pantheons. In the Forgotten Realms, the gods and goddesses of
the Realms are referred to as powers, and they are grouped into
collections of gods referred to as pantheons.  Demihuman Deities
details the pantheons of the demihuman races, including the dwarves,
elves (and drow), gnomes, and halflings.

Ownership of the Player's Handbook, the DUNGEON MASTERR Guide, and the
Tome of Magic are required to use this product. Ownership of Faiths &
Avatars, Powers & Pantheons, Pages from the Mages, Prayers from the
Faithful, the MONSTROUS MANUAL tome, the assorted MONSTROUS COMPENDIUM
Annual volumes, the PLANESCAPE MONSTROUS COMPENDIUM appendices, and the
four volumes of the ENCYCLOPEDIA MAGICAT tome is strongly encouraged
and would supplement the information presented here. Without them, DMs
will be forced to substitute their own information from some heavily
referenced material. Other products mentioned in this book are of
tertiary importance; information referenced from them is summarized in
this volume or may be omitted completely without significantly
influencing the flavor of the entries presented here.

To avoid excessive duplication between the three supplements, only an
overview of the format of each deity entry is repeated in Demihuman
Deities. For a general overview of divine powers in the Realms, the
reader is referred to Faiths & Avatars. For details on the new priest
classes referred to in this supplement, such as the crusader, mystic,
and shaman, the reader is referred to either Faiths & Avatars or
PLAYER'S OPTION FM: Spells & Magic.

Format of Deity Entries

The entries for the powers detailed in all three supplements follow a
standard format. Notes on that format are given here in a format
mimicking that used in the text:

Name of Deity
(Common Title and Epithets)
Power Ranking of Plane Name, Alignment
Alignment abbreviations used throughout each deity's entry are:
LG=lawful good, NG=neutral good, CG=chaotic good, LN=lawful neutral,
CN=chaotic neutral, N=true neutral, LE=lawful evil, NE=neutral evil,
CE=chaotic evil.

PORTFOLIO: These are the topics, things, ideas, or emotions over which
the deity has dominion, power, and control and about which the deity is
concerned.

ALIASES: Other names the power is known by are given here. These may be
"puppet gods" the deity has wholly subsumed, regional names, older
names, or simply alternate names.

DOMAIN NAME: The layer of the plane the deity's domain is found on is
listed here, followed by the domain's name. If the plane the domain is
on is undivided, the plane name is repeated. (Note that some planes
also have layers with the same name as the plane they are part of.)

SUPERIOR: If the deity takes orders from another power, that power is
listed here.

ALLIES: Traditional allies are given here.

FOES: Traditional foes are given here. Powers the god rivals or
competes with are not foes. These are discussed in the text, not here.

SYMBOL: A brief description of the deity's symbol is given here.

WOR. ALIGN.: The alignments required of dedicated worshipers of the
deity are given here.  Powers generally try to be as liberal as
possible to attract as much worship as they can.

This introductory paragraph describes the way a power is generally
depicted (or actually looks) if it is different from the deity's avatar
form. It gives the accepted pronunciation of the power's name. It
details additional titles and epithets the power is known by, common
worshipers of the power, and the qualities attributed to the deity,
such as its general demeanor, bearing, and personality. It also
discusses any relations between the power and other powers not covered
by the "Allies" and "Foes" entries above.

Deity's Avatar (Character classes and levels)

This paragraph describes the avatar's appearance and the schools or
spheres of magic from which it may draw spells. When discussed in this
avatar section, a deity's avatar is spoken of as the deity, not as "the
avatar of so-and-so," to economize on space. The avatar's statistics
use this format and these abbreviations:

AC Armor Class; MV movement rate, Fl flying (maneuverability class is
assumed to always be A), Sw swimming, Br burrowing; HP hit points;
THACO To hit Armor Class 0; #AT number of attacks per round Dmg typical
damage done per attack (weapon, if one is used, Strength bonus
notation, weapon specialization notation) MR magic resistance; SZ Size
notation (size in feet)

STR Strength score, DEX Dexterity score, CON Constitution score, INT
Intelligence score, WIS Wisdom score, CHA Charisma score

Spells P: number of priest spells per spell level including Wisdom spell
bonuses, W: number of wizard spells per spell level

Saves (saving throws) PPDM poison, paralyzation, or death magic saving
throw; RSW rod, staff, or wand saving throw; PP petrification or
polymorph saving throw; BW breath weapon saving throw; Sp spell saving
throw

Special Att/Def: This entry discusses any special attacks or defenses
the avatar has, its magical items of note, and any particularly
distinctive tactics it tends to use.

Other Manifestations

This section discusses other manifestations of a power aside from its
avatar. These manifestations are much more commonly encountered than
the actual avatar of a deity. They often convey benefits to the
faithful or indicate favor, direction, danger, agreement, or
disagreement by the deity.  Sometimes they are merely used to comfort
and assure their worshipers that they are aware of a situation or
appreciate their followers' devotion.

The Church

In the headings in this section, the following abbreviations are used
for character classes: C=cleric, Cru=crusader, D=druid, SP=specialty
priest, Mon=monk, Mys=mystic, Sha=shaman, F=fighter, Pal=paladin,
R=ranger, W=all wizard classes, M=mage, Abj=abjurer, Con=conjurer,
Chr=chronomancer, Div=di-viner, Enc=enchanter, 111=illusionist,
Inv=invoker, Nec=necromancer, Spell=spellsinget, Tra=transmuter,
T=thief, B=bard. Note that the chrono-mancer wizard character class is
described in 'Chronomancer', the spellsinger wizard class is described
in Wizards and Rogues of the Realms, and the crusader, monk, mystic,
and shaman priest classes are found in Faiths & Avatars.

CLERGY: The different character classes open to members of the clergy
are listed here. Always remember that a religion can have lay members
of the clergy who have no character class. They are treated as
1st-level fighters unless otherwise specified.

CLERGY'S ALIGN.: Members of any class who belong to the clergy must be
one of these alignments (within the constraints of the alignments to
which the class is restricted). The allowed alignments of specialty
priests are specifically noted in that section.

TURN UNDEAD: Abbreviations for all character classes of clergy and
whether they can turn undead

CMND. UNDEAD: Abbreviations for all character classes of clergy and
whether they can command undead Bonus proficiencies or other
game-relevant material applicable to all priestly members of the
religion's clergy are presented in this introductory paragraph.

Following paragraphs in this overview of the church discuss the regard
of the public for the religion, typical details of temple or shrine
construction, names different forms of the clergy call themselves by,
distribution breakdowns of kinds of character classes within the
clergy, church hierarchy, and titles of different ranks of clergy.
Further information on the church is broken down into sub-headings:

Dogma: Here are detailed the beliefs, tenets, doctrines and sayings of
the religion.

Day-to-Day Activities: Typical activities of the church are described
here. This entry covers what the church does, as opposed to what the
religion believes. This entry also discusses what believers and priests
or me religion  are ex-pected to tithe or donate to the church or
sacrifice to the deity.

Important Ceremonies/Holy Days: Important ceremonies and major holy
days in the religion are discussed in this entry.  Major Centers of
Worship: This entry describes major centers of the deity's worship.
These may be the largest temples of the god, those with the most
far-reaching influence in the religion, or those of historical
importance in the religion.

Affiliated Orders: Knightly and military orders affiliated with the
church are briefly discussed in this entry. They are named and the
character classes their members belong to are mentioned. The functions
and duties of these orders and other information pertaining to their
relationship to the church are also touched on briefly.

Priestly Vestments: This entry describes the ceremonial vestments of
priests of the deity and any differences between the vestments of
different kinds of priests who serve the deity. Differences in garb
according to rank or in different regions are also discussed here.
Typical coloration or construction materials of symbols and holy
symbols of the god are mentioned here if they are important.

Adventuring Garb: This entry describes the typical priest's adventuring
garb. It also discusses any differences between the adventuring garb of
different kinds of priests who serve the deity.

Specialty Priests (Class name, if applicable)

The experience progression table for all priest types is found in
Faiths & Avatars. An optional specialty priest experience point
progression table is found in Appendix 1: Demihuman Priests.

REQUIREMENTS: Minimum ability requirements for this type of specialty
priest

PRIME REQ.: Abilities that must have a score of 16 or above for the
character to receive a 10% experience point bonus

ALIGNMENT: Specialty priests must he the same alignment as their god,
unless specifically noted differently here.

WEAPONS: Types of weapons specialty priests are allowed to use

ARMOR: Types of armor specialty priests are allowed to use

MAJOR SPHERES: Spheres of priest spells to which specialty priests have
major access

MINOR SPHERES: Spheres of priest spells to which specialty priests have
minor access

MAGICAL ITEMS: The kinds of magical items specialty priests are allowed
to use

REQ. PROFS: Nonweapon or weapon proficiencies specialty priests must
purchase with proficiency slots at 1st level

BONUS PROFS: Nonweapon or weapon proficiencies specialty priests
receive without spending a proficiency slot.  Specialty priests may
spend additional slots as normal to improve their skills.

* The first bullet point in this section notes the races and/or
subraces and genders allowed as specialty priests by the power.

* The second bullet point notes multiclass combinations that a
specialty priest of this power is allowed to be part of and which kits,
if any, she or he may apply to his or her class or classes.

* This section contains a list of special powers granted to specialty
priests of this deity. Clerics do not receive these abilities unless
that fact is specially noted. (Usually changes to other priest classes
of a deity are noted earlier in the first text paragraph of the
description of the church.)

* Spell-like abilities are often expressed in terms of the spells they
are similar to. When specialty priests receive such an ability, it is
usable in addition to their normal spell complements. It should not be
read as a restriction on the number of times that the priest can cast
the comparable spell per day or per tenday. Such spell-like abilities
require no verbal, somatic, or material components to use, and function
as innate abilities in combat (discussed in the Innate Abilities
subsection of the Special Attacks section of the Combat chapter of the
DUNGEON MASTER Guide).  They have an initiative modifier of +3 no
matter what the casting time of the spell they resemble is.

Spells

Here are listed the religion-specific spells of a faith. Unless the
Dungeon Master makes an exception or an exception is noted, only
priests of the religion where the spell is listed are allowed to cast
these spells. Priests, rangers, and paladins of a particular religion
can always cast these religion-specific spells, even if the spells do
not fall within their normally allowed spheres of access. When used as
a material component, holy symbols are never consumed in the casting of
a spell. An asterisk (*) indicates a cooperative magic spell.

Extended Calculated THAC0s

                                      Level


Group     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20

Priest   20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10  8  8
Rogue    20 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 11
Warrior  20 19 18 17 16 15 14 13 12 11 10  9  8  7  6  5  4  3  2  1
Wizard   20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14

Group    21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Priest    8  6  6  6  4  4  4  2  2  2  0  0  0 -2 -2 -2 -4 -4 -4 -6
Rogue    10 10  9  9  8  8  7  7  6  6  5  5  4  4  3  3  2  2  1  1
Warrior   0 -1 -2 -3 -4 -5 -6 -7 -8 -9-10-10-10-10-10-10-10-10-10-10
Wizard   14 13 13 13 12 12 12 11 11 11 10 10 10  9  9  9  8  8  8  7

Extended Priest, Wizard, Bard Spell Progression

Spell Levels             Spell Levels              Spell Levels

Lev. 1 2 3 4 5 6* 7**    Lev. 1 2 3 4 5 6 7 8 9    Lev. 1 2 3 4 5 6 7

 1   1 - - - - -  -       1   1 - - - - - - - -     1   - - - - - - -
 2   2 - - - - -  -       2   2 - - - - - - - -     2   1 - - - - - -
 3   2 1 - - - -  -       3   2 1 - - - - - - -     3   2 - - - - - -
 4   3 2 - - - -  -       4   3 2 - - - - - - -     4   2 1 - - - - -
 5   3 3 1 - - -  -       5   4 2 1 - - - - - -     5   3 1 - - - - -
 6   3 3 2 - - -  -       6   4 2 2 - - - - - -     6   3 2 - - - - -
 7   3 3 2 1 - -  -       7   4 3 2 1 - - - - -     7   3 2 1 - - - -
 8   3 3 3 2-- -  -       8   4 3 3 2 - - - - -     8   3 3 1 - - - -
 9   4 4 3 2 1 -  -       9   4 3 3 2 1 - - - -     9   3 3 2 - - - -
10   4 4 3 3 2 -  -      10   4 4 3 2 2 - - - -    10   3 3 2 1 - - -
11   5 4 4 3 2 1  -      11   4 4 4 3 3 - - - -    11   3 3 3 1 - - -
12   6 5 5 3 2 2  -      12   4 4 4 4 4 1 - - -    12   3 3 3 2 - - -
13   6 6 6 4 2 2  -      13   5 5 5 4 4 2 - - -    13   3 3 3 2 1 - -
14   6 6 6 5 3 2  1      14   5 5 5 4 4 2 1 - -    14   3 3 3 3 1 - -
15   6 6 6 6 4 2  1      15   5 5 5 5 5 2 1 - -    15   3 3 3 3 2 - -
16   7 7 7 6 4 3  1      16   5 5 5 5 5 3 2 1 -    16   4 3 3 3 2 1 -
17   7 7 7 7 5 3  2      17   5 5 5 5 5 3 3 2 -    17   4 4 3 3 3 1 -
18   8 8 8 8 6 4  2      18   5 5 5 5 5 3 3 2 1    18   4 4 4 3 3 2 -
19   9 9 8 8 6 4  2      19   5 5 5 5 5 3 3 3 1    19   4 4 4 4 3 2 -
20   9 9 9 8 7 5  2      20   5 5 5 5 5 4 3 3 2    20   4 4 4 4 4 3 -
21   9 9 9 9 8 6  2      21   5 5 5 5 5 4 4 4 2    21   5 4 4 4 4 3 -
22   9 9 9 9 9 6  3      22   5 5 5 5 5 5 4 4 3    22   5 5 4 4 4 3 -
23   9 9 9 9 9 7  3      23   5 5 5 5 5 5 5 5 3    23   5 5 5 4 4 4 -
24   9 9 9 9 9 8  3      24   5 5 5 5 5 5 5 5 4    24   5 5 5 5 4 4 -
25   9 9 9 9 9 8  4      25   5 5 5 5 5 5 5 5 4    25   5 5 5 5 4 4 1
26   9 9 9 9 9 9  4      26   6 6 6 6 6 5 5 5 5    26   5 5 5 5 5 4 1
27   9 9 9 9 9 9  5      27   6 6 6 6 6 6 6 5 5    27   5 5 5 5 5 5 1
28   9 9 9 9 9 9  6      28   6 6 6 6 6 6 6 6 6    28   6 5 5 5 5 5 1
29   9 9 9 9 9 9  7      29   7 7 7 7 7 6 6 6 6    29   6 6 5 5 5 5 1
30   9 9 9 9 9 9  8      30   7 7 7 7 7 7 7 6 6    30   6 6 6 5 5 5 1
31  1010 9 9 9 9  8      31   7 7 7 7 7 7 7 7 7    31   6 6 6 5 5 5 2
32  101010 9 9 9  8      32   7 7 7 7 7 7 7 7 7    32   6 6 6 6 5 5 2
33  10101010 9 9  9      33   7 7 7 7 7 7 7 7 7    33   6 6 6 6 6 5 2
34  11111010 9 9  9      34   8 8 8 8 8 7 7 7 7    34   6 6 6 6 6 6 2
35  111110101010  9      35   8 8 8 8 8 8 8 7 7    35   6 6 6 6 6 6 2
36  111111111010 10      36   8 8 8 8 8 8 8 8 8    36   7 6 6 6 6 6 2
37  121211111010 10      37   8 8 8 8 8 8 8 8 8    37   7 7 6 6 6 6 2
38  121211111111 10      38   8 8 8 8 8 8 8 8 8    38   7 7 6 6 6 6 3
39  121212121111 11      39   9 9 9 9 9 8 8 8 8    39   7 7 7 6 6 6 3
40  131313121211 11      40   9 9 9 9 9 9 9 8 8    40   7 7 7 7 6 6 3

*    Usable only by priests with 17 or greater Wisdom.
**  Usable only by priests with 18 or greater Wisdom.
