
				1001 KNIGHTS
				ENCHANTED GENIE BOTTLE
					
THE TYPICAL GENIE BOTTLE MAY BE FOUND IN A VARIETY OF SIZES,STYLES,SHAPES AND COLORS, OF A WIDE RANGE OF MATERIALS 
AS WELL AS QUALITY OF MANUFACTURE.THE BOTTLE WILL HAVE A STOPPER MADE FROM SOME PRECIOUS METAL, AND BE ENGRAVED 
WITH EITHER RUNES OR SOME TYPE OF DESIGNS. USUALLY THERE WILL BE FOUND UPON THE STOPPER, THE SACRED SEAL OF SOLOMAN.
THE MASTER OF THE GENIE MUST HAVE BOTH THE BOTTLE AND THE SEAL IN ORDER TO FULLY COMMAND THE GENIE.
HAVING ONLY THE BOTTLE AND NOT THE SEAL WOULD ALLOW THE WOULD-BE MASTER TO COMMAND THE GENIE TO PERFORM ONLY NON-MAGICAL SERVICE! 
THE BOTTLE AND SEAL ARE USUALLY CREATED SIMULTANEOUSLY WITH THE OCCUPANT GENIE. 
ON SOME OCCASIONS, THE BOTTLE IS CREATED WITH NO OCCUPANT GENIE, SO AS TO FACILITATE USING THE BOTTLE AS A POWERFUL TRAP 
OR CURSED MAGIC ITEM. WHENEVER A CHARACTER IS ENTRAPPED OR KEYED TO THE FLASK, THAT CHARACTER BECOMES A CREATURE 
OF ONE OF THE RACES OF GENIE-KIND. 
THE RACIAL CHARACTERISTICS THAT CHARACTER GAINS DEPENDS UPON THE ALIGNMENT OF THE CHARACTER.
USE THE FOLLOWING CHART TO DETERMINE WHICH GENIE RACIAL TYPE THEY BECOME:
	
ALIGNMENT		RACE		BASE ELEMENTAL PLANE	
	
	N/E		DAO		EARTH
	C/G-L/G-N/G	DJINNI	AIR
	L/E-L/N	EFREETI	FIRE
	C/N-C/E	MARID		WATER
	N/N		JANN		PRIME (ALL)

NOTE THAT THESE ARE ONLY REPRESENTATIVE ALIGNMENTS AND RACES. 
THERE MAY BE OTHER RACES MADE AVAILABLE, AS FUTURE SUPPLEMENTS 
ARE RELEASED
.THE RACIAL TYPE ASSUMED BY THE CHARACTER COULD ALSO BE ROLLED RANDOMLY, 
AND A CHARACTER'S ALIGNMENT MAY OR MAY NOT CHANGE TO THE INDICATED 
ALIGNMENT FOR A GIVEN RACIAL TYPE, PENDING THE DECISION OF THE DM.

ANY CHARACTER SO TRANSFORMED CAN NEVER USE ANY ABILITIES/TRAINING 
FROM HIS OR HER FORMER CHARACTER CLASS/PROFESSION.
FURTHER MORE, THE HAPLESS GENIE CAN NOT USE 
ANY CLASS SPECIFIC MAGIC ITEMS, TO INCLUDE BUT NOT LIMITED TO: RODS,STAVES,WANDS,SWORDS,SCROLLS,POTIONS,RINGS,ETC...
OF ANY SORT RESTRICTED TO USE BY ONLY SPECIFIC CHARACTER CLASSES 
(RE. D.M.'S GUIDE).FURTHERMORE, ANY CHARACTER SO TRANSFORMED 
TO GENIE-HOOD CAN NEVER ADVANCE IN ANY FORMER CLASS OR CLASSES.
ALL SAVING THROWS AND HIT POINTS ARE DETERMINED ENTIRELY UPON 
WHAT TYPE OF GENIE HE/SHE BECOMES. THE CHARACTER MAY STILL ACCRUE
 EXPERIENCE POINTS, BUT MAY NEVER SPEND THOSE POINTS!

WHEN FIRST FREED FROM THE CONFINES OF THE FLASK,ROLL ON THE 
REACTION CHART BELOW TO DETERMINE THE GENIE'S REACTIONS TO 
THE PERSON OR PERSONS WHO OPENED THE BOTTLE. THE GENIE WILL BE COMPELLED 
TO PERFORM ACCORDINGLY, REGARDLESS OF ALIGNMENT.
THIS IS ENTIRELY OPTIONAL TO THE DM. THIS COULD ALSO OPTIONALLY BE 
ROLLED FOR EACH TIME THE BOTTLE CHANGES HANDS.


% DIE ROLL	RESULT
________________________________________________________

01-10	GENIE ATTACKS PARTY
11-35	GRANTS ONE WISH, THEN LEAVES
36-50	GENIE BECOMES YOUR SLAVE
51-65	GENIE GRANTS THREE WISHES,THEN LEAVES
66-75	PERFORMS 1 YEAR'S NON-MAGICAL SERVICE,LEAVES
76-85	GRANTS EXACT OPPOSITE OF WISHES
86-90	EXCHANGES PLACES WITH THE OPENER OF THE BOTTLE!
	AS A DOPPLEGANGER!
91-95	TURNS OPENER INTO CURSED MONSTER
96-99	GENIE FALLS IN LOVE WITH OPENER OR PARTY MEMBER
100	GENIE TURNS OPENER OF BOTTLE INTO A LIKE GENIE
	AND IMPRISONS HIM/HER IN BOTTLE, THEN  MAROONS
	THE BOTTLE SOME WHERE, 2-1200 MILES,RANDOM!

IF THE HOLDER OF THE GENIE'S BOTTLE KNOWS THE PROPER SECRET WORD, 
THEY MAY COMMAND THE  BOTTLE TO TELEPORT THE GENIE TO WHEREVER
 THE BOTTLE IS, AND THEN CAST THE FOLLOWING SPELLS ON THE GENIE:

1: DOLOR: LEVEL 5 SPELL, FROM UNEARTHED ARCANA
2:TORMENT: LEVEL 7 SPELL, UNEARTHED ARCANA
3:BINDING: LEVEL 8, MINIMUS CONTAINMENT OPTION, UNEARTHED ARCANA

DOLOR WILL CAUSE THE GENIE UNEASE AND DOUBTS, 
AND THE GENIE MUST SAVE VS CHARM SPELL AT -1/-2/-3.
TORMENT LASTS 6 ROUNDS, AND CAUSES:
ROUNDS 1-2: TWINGES (SAVES AT -1/-2)
ROUNDS 3-4: SHOOTING PAINS (SAVES AT -3/-4)
ROUNDS 5-6: ACHES & CRAMPS (SAVE AT -6/-8)
FINALLY, THE BINDING SPELL/MINIMUS CONTAINMENT OPTION: 
THE GENIE MAKES A FINAL SAVING THROW (AT -4) AND IF THE 
CHARACTER FAILS, IS TURNED INTO A CLOUD OF SMOKE AND 
IS PULLED INTO THE BOTTLE, WHICH THEN SEALS ITSELF!
THE GENIE IS REQUIRED TO DESIGN A SUITABLE COSTUME, 
SUBJECT TO APPROVAL BY THE DM.
THE GENIE'S POWERS AND ABILITIES ARE DESCRIBED BELOW:

DAO		AC:3	HD:8+3	DAM/ATT:3-18		MOVE:9/15
DJINNI	AC:4	HD:7+3	DAM/ATT:2-16		MOVE:9/24
EFREETI	AC:2	HD:10		DAM/ATT:3-24		MOVE:9/24
MARID	AC:0	HD:13		DAM/ATT:8-32		MOVE:9/15/24
JANN		AC:5	HD:6+2 	DAM/ATT:BY WEAPON 	MOVE:12/30

THE GENIE CHARACTER'S POWERS AND SPELL LIKE ABILITIES 
VARY FROM TYPE TO TYPE, THE FOLLOWING ARE SUGGESTED ABILITIES:
GRANT OTHER'S WISH (1-3/DAY)
CREATE FOOD/WATER/WINE
CREATE ANY NON-MAGICAL MATERIALS (SEE DJINNI)
BLINK
TELEPORT, NO ERROR
GROW
ENLARGE
SHRINK
DIMINISH
FLY
ASSUME GASEOUS FORM
MONSTER SUMMONING IV (1/DAY)
POLYMORPH OTHER (3/DAY)
LIGHT
SHAPE CHANGE (3/DAY) NOTE**
CREATE ILLUSIONS (2/DAY) (DJINNI)
GO ETHEREAL (2/DAY)
CHARM PERSON (3/DAY)
DETECT MAGIC (3/DAY)
MORDINKAINEN'S MAGNIFICENT MANSION (1/DAY)
HOLD MONSTER (2/DAY)
HOLD PERSON (3/DAY)
IMMUNITY TO ALL POISONS
+1 OR BETTER WEAPON TO HIT
5% MAGIC RESISTANCE
ANY ADDITIONAL POWERS OR ABILITIES ARE DESCRIBED FOR EACH GENIE RACE. 
REFER TO THE MONSTER MANUAL AND SUPPLEMENTS.
IF THE GENIE IS DESTROYED, THEY WILL IMMEDIATELY 
GO GASEOUS AND BE RETURNED TO THEIR BOTTLE,
THERE TO RE-CORPORIALIZE A NEW BODY, FULLY REGENERATED 
IN 24 HOURS. (RE. VAMPIRES).
IF THE GENIE'S BOTTLE IS DESTROYED, THE GENIE IS INSTANTLY
 BANISHED TO THEIR BASE ELEMENTAL PLANE, TO REMAIN THERE FOREVER, UNLESS FORCED INTO ANOTHER ENCHANTED 
GENIE BOTTLE.
IF A GENIE IS DESTROYED ON THEIR OWN BASE ELEMENTAL PLANE,
 THEN THE CHARACTER IS PERMANENTLY AND FOREVER DESTROYED,
 WISH NOT WITHSTANDING.
THE ENCHANTED GENIE BOTTLE IS A POWERFUL MAGIC ITEM, WHICH GAINS A +8 ON ALL SAVING THROWS,
COST TO BUILD ONE IS 150,000 GP AND REQUIRES 10 MONTHS TO BUILD.
EXPERIENCE POINTS VALUE=25,000. 
THERE IS NO "FOR SALE" MONETARY VALUE FOR THIS ITEM, 
AS IT IS ASSUMED THAT AN OWNER WOULD NEVER WILLINGLY PART WITH THIS ITEM. 	

ONE VARIANT ON THE BOTTLE: 
THE "CURSE OF SAND THROUGH THE FINGERS"
WHEREUPON THE BOTTLE IS LOST BY THE OWNER WITHIN A RELATIVELY SHORT PERIOD OF TIME OF FINDING IT,
 ONLY TO BE FOUND BY SOMEONE ELSE, WHO THEN LIKEWISE LOSES THE ITEM, ETC ....
SO THE GENIE NEVER HAS THE SAME MASTER FOR MORE THAN A FEW DAYS.
VARIANTS ON THE WISHES GIVEN: 
EVERY TIME A WISH IS MADE, ANOTHER PERSON SOMEWHERE ELSE DIES. OR PERHAPS SOME GREAT MISFORTUNE BEFALLS SOMEONE ELSE. 
OR  YOUR GREATEST ENEMY GAINS TWICE WHAT YOU DO. 
THERE EXIST SEVERAL POSSIBILITIES FOR THE WISH POWER- 
"MOKEY'S PAW" OR "OVERKILL" WISHES.

