

				UNUSUAL MAGIC ARTIFACTS (MINOR)
1: HEART BOW: "EL" IS A WHITE ASH LONG BOW. +2. LG ALINGED,INT=16,EGO=12.THE ARROWS ARE +2, AND WILL BE REPLENISHED MAGICALLY WHEN THE "HEART BOWMAN" HAS USED THE LAST ARROW, PROVIDED THE USER IS OUTDOORS. THIS REPLENISHMENT IS HARKENED BY THE APPEARANCE OF A  BLACK HAWK.THE ARROWS ARE SPECIAL: THEY ARE +2, HOWEVER THEY ALSO EXPLODE FOR 2-16 POINTS IN A 5' BLAST RADIUS. TARGET TAKES FULL DAMAGE (NO SAVE) OTHERS IN RADIUS OF EFFECT MAY MAKE A SAVE FOR 1/2 DAMAGE.

2: SUIT OF ARMOR: 7+5 HD, AC:2,HTK: VARIES.THIS SUIT OF ARMOR HAS NUMEROUS SMALL LOCKS ALL OVER IT. IT IS ACTUALLY A SPECIAL IMPRISONING DEVICE, HOLDING A HAPLESS VICTIM INSIDE. THE ARMOR'S HIT POINTS ARE ACTUALLY THE VICTIM'S, AND WHEN REDUCED TO BELOW ZERO HIT POINTS, THE ARMOR FALLS DOWN, THE VICITM INSIDE DEAD. THE ARMOR, WHILE ALIVE, WILL FIGHT AS A 7+5 HD CREATURE, STRIKING TWICE DURING THE ROUND, ONCE WITH EACH FIST. DAMAGE: 2-16 POINTS.IF ANYONE THINKS TO CAST A "REMOVE CURSE" OR "DISPEL MAGIC" (EITHER IS VS LEVEL 15), THEN THE ARMOR TEMPORARILY LOOSES IT'S POWERS, AND THE VICTIM IMPRISONED WITHIN MAY BE SAFELY REMOVED (PROVIDED THE LOCKS ARE PICKED SUCCESSFULLY- ROLL ONE TIME ONLY).

3: FOUR HANDED SWORD: DESIGNED FOR THRI-KEEN WARRIORS: DAM= 4-24

4: MOLOTOVS: 2-12 DAM,5'RADIUS, FOR 3-12 ROUNDS. COST 1-100 GP.

5: ACID: 2-8 DAM, 1-200 GP/VIAL

6: LONGSWORD: ICEMAIDEN: +3, IQ=17,DET. MAGIC,DET. ETHERAL,RESIST COLD, RESIST
FIRE,GENERATE ILLUSIONS

7: TWO HANDED SWORD: BLACK BOLT: +4. IQ=19,EGO=19. 1-12/3-18
PURPOSE: TO SLAY ALL ELEMENTALS. POWERS: BLACK LIGHTNING: 8D8 DAMAGE + DRAIN 1-4 LEVELS! MAY ALSO GENERATE A BLACK FIRE BALL, SAME DAMAGE, BUT NO LEVEL DRAIN!

8: LONG SWORD: SOUL SLAKER: +5, IQ=19,EGO=5.DAM 1-12, + 1-4 LEVELS DRAINED
ALL LEVELS (HIT POINTS) DRAINED ARE TEMPORARILY ADDED TO WEILDER'S HIT POINTS.
DOUBLE DAMAGE ON A HIT OF 18+.

9: MECHANICAL LIGHTNING BOLT GENERATOR: 8D8 DAMAGE,1 BOLT PER ROUND FOR UP TO 3 ROUNDS, MUST SPEND 3 ROUNDS THEREAFTER COOLING DOWN.






10: DEMON FORMED SCALE ARMOR,ALA "RED SONJA": ONLY WEARABLE BY FEMALE CHARACTERS, THIS ARMOR IS ESSENTIALLY A SCALE ARMOR BIKINI. THE WEARER GAINS +2 TO DEX, AND DOUBLE BASE MOVEMENT RATE, NO ENCUMBERANCE. DOUBLES NUMBER OF ATTACKS PER ROUND.USER ALSO GAINS +3 ON SAVES VS MAGIC, AND HAS A 25% MAGIC RESISTANCE (WEARER ONLY).HIT POINTS OF THE DEMON= 50. BASE AC=4.ALL HIT POINTS COME OFF THE DEMON'S TOTAL BEFORE THE WEARER! UNLESS KILLED, THE DEMON REGENERATES 1-4 POINTS PER ROUND. VALUE FOR THIS ITEM= 75,000 GP. HOWEVER, NOT TOO MANY PEOPLE WILL BUY THIS ITEM, DUE TO THE EVIL IT RADIATES.

11: + 8 SUIT OF FLYING PLATEMAIL: JUST AS IT SAYS.
POWER GAUNTLETS ON THIS SUIT GIVE WEARER EFFECTIVE 18-00 STRENGTH. 1-12+6
SPECIAL ABILITY: INVISIBLITY,STEALTH
WEARER CAN NEVER DROWN (WILL FLOAT INDEFINENITELY)
HELMET HAS A THOUGHT GUIDED DISINTEGRATOR BUILT IN.SAVE VS DISINTEGRATION, ELSE 5-50 POINTS DAMAGE.ANY NON-MAGIC ITEMS ON TARGET GET NO SAVE, MAGIC ITEMS GET SEPERATE STANDARD SAVING THROWS.

12: QUARTER STAFF OF DISINTEGRATION: THIS ITEM HAS SEVERAL MINOR POWERS, AND A MAJOR POWER .MINOR POWERS INCLUDE: 
BASE +3 WEAPON.
+2 TO ARMOR CLASS AND SAVES
PROTECTION FROM (STANDARD) MISSLES,10' RADIUS.3/DAY.
WATER BREATHING,3/DAY
                         
*PROTECTION FROM UNDEAD, 5' RADIUS,3/DAY.
*PROTECTION FROM EVIL,   5' RADIUS,3/DAY. 
*CURE LIGHT WOUNDS,4/DAY 
                         
*MAJOR POWER: ON CONTACT: DISINTEGRATE,3/DAY

13: MINOR STAFF OF HOLINESS:
+5, L/G ALIGNMENT.3-24 BASE DAMAGE.TRIPLE VERSUS DEMONS/DEVILS
INSTANT DISPEL OF ANY UNDEAD IN A 10' RADIUS AROUND STAFF
SPELLS, AT LEVEL 21 WHERE APPLICABLE:
CURE LITE 3/DAY,CURE SERIOUS 1/DAY,REGENERATE 1/DAY, RESTORATION 3/WEEK,
HEAL 3/WEEK,COMMAND 3/DAY,WORD OF RECALL 1/WEEK,REMOVE CURSE 3/DAY,
RAISE DEAD 1/DAY.

14: MACE OF DISINTEGRATION:
+3, L/G ALIGNMENT.
BEAM EFFECT, 1 TARGET, LINE OF SIGHT, STANDARD "TO HIT" DIE ROLL WITH ALL MODS REQUIRED. BEAM EFFECT 3/DAY. WORKS ON CONTACT, UNLIMITED USAGE PER DAY.
TARGET AND ANY MAGIC ITEMS TARGET CARRIES GET SEPERATE SAVES VS DISINTEGRATION.

15: STEEL CLAWS: +3 ADAMANTITE RETRACTABLE CLAWS, IN A PAIR OF LEATHER GLOVES. USED BY NINJAS AND ASSASSINS. DAMAGE PER GLOVE: 3-24.

16: CLAW OF DEATH: A SMALL SILVERY CLAW WHICH MAY BE SHOT AT A VICTIM, WHERE UPON IT WILL ATTACH ITSELF TO VICTIMS THROAT A A NECKLACE OF STRANGULATION.
REMOVE CURSE MUST BE CAST IN 4 ROUNDS, ELSE DEATH ENSUES.

17: CRYSTAL HARP: ALL INTELLIGENT CREATURES WHO HEAR IT MUST STOP FIGHTING FOR 1-10 ROUNDS, STANDING ENTRANCED,UNWILLING TO FIGHT.

18: RAZORED DISC: A +2 WEAPON, AS A SWORD OF SHARPNESS

19: RAZOR BOOMERANG: +1, 2-16, AS A SWORD OF SHARNESS. 75% PROB OF RETURN TO THROWER, 50% PROB OF NOT GETTING HIT, -10% PER OPPONENT IN COMBAT WITH THROWER.

20: POWER GAUNTLETS: THESE STEEL GAUNTLETS ARE FOUND WITH A VARIETY OF OPTIONS AND GOLD PIECE VALUES:
BASE STRENGTH BESTOWED=18-00 (7,000 GP). EACH POINT ABOVE= 5,000.
MAY BE IMBUED WITH "+": +1= 5K, +2= 10K, +3=25K. RARELY ABOVE +3.
BASE DAMAGE WITH JUST THE GAUNTLETS: 1-8 (500),2-16 (2500), 3-24 (7500).
SHOCKING GRASP OPTION: AS "BASE DAMAGE" ABOVE, SAME DAMAGES AND PRICES.
POSSIBLE BEAM EFFECT, A SUCESSFUL "TO HIT ROLL" WILL RESULT IN SUCESSFULLY HITTING A SINGLE OPPONENT. A MISS HAS NO OTHER EFFECTS.DAMAGE RATINGS:
1-10 DICE (D-6, D-8, OR D-10), 1-6 TIMES PER DAY: 10K-100K + 10-60 K GP.
THE GAUNTLETS COULD BE ALIGNED/INTELLIGENT!! (25% PROB)
IF THE GAUNTLETS ARE INTELLIGENT, BESTOW 25% MAGIC RESISTANCE

					STILL MORE UNUSUAL ITEMS:
BANDED MAIL, +1. IT'S +3 VS LYCANTHROPES
RING MAIL +2, +4 VS COLD BASED ATTACKS.
LEATHER ARMOR +2, +4 VS FIRE BASED ATTACKS.
HELM OF SUMMONING: SUMMONS UP TO 12 DICE OF NONENCHANTED ANIMALS.2/DAY
SPEAR, VARIABLE PLUS. IF THROWN WILL DISINTEGRATE UP TO 1-12 HIT DICE OF                      OPPONENTS, 20'RADIUS CIRCLE.
BASTARD SWORD +1: IF THROWN WILL GO TRUE TO TARGET AS MAGIC MISSILE, DOING 4-40                   DAMAGE.
DARTS +2: WILL EXPLODE ON TARGET FOR 2-12 DAMAGE.
ARROW: POLYMORPHS INTO AN OCHRE JELLY WHEN IT HITS.
SPEAR: POLYMORPHS INTO AN OWLBEAR WHEN IT HITS.
SWORD: ON A CRITICAL HIT, WEILDER GOES BERSERK.
BATTLE AXE: ON A CRITICAL HIT, WEILDER BECOMES CONFUSED, 2-12 ROUNDS.
SWORD: SUMMONS 1-12 UNDEAD,1/DAY.
TH SWORD, +1. ON A CRITICAL HIT, SHATTERS (RELEASING PLAGUE GERMS!)
TH SWORD, +2. ON A CRITICAL HIT, OPENS GATE (20%), CREATES A GATE (50%)
              OR (70%) SUMMONS 1-10 RANDOM MONSTERS TO SERVE
LONGSWORD +2. ON A CRITICAL HIT, TELEPORTS ALL WITHIN 35' RADIUS,RANDOMLY
LONGSWORD +2. SINGS IN COMBAT. ALLIES SUBTRACT 2 TO HIT, ENEMIES ADD 2!

 
