     The following is a module written by my friend Jim Faxon
(BYSQ23B@prodigy.com). It has recieved over a thousand downloads and you
might be interested in seeing it. Send all comments to Jim, not me!

The lair of theives
1995 Blue Bullfrog Co.
A D&D Adventure for:
4 level 3-4 PC's (at least one theif)

By Jim Faxon
Co- President
Blue Bullfrog Co.

Comments, Questions or requests EMAIL me at: Schnozo007@AOL.com or
BYSQ23B@PRODIGY.com

Read this out loud to the PCs
  A short fat man enters your home.  He asks if you were the pro
adventurers
that he heard of.  He says that he'll give you 1,000 gp. if you clear out
the lair
of the theives.  He'll give you in advance 300 gp., 3 short swords, 1 long
sword,
4 sheilds, 5, heal potions, 4 suits of leather armor & 4 short bows with
20 arrows
each.  He needs you to clear the lair so he can become major.

  You reach a large building in the bad part of town.  It has
theives hanging
out the windows.  You have most clearly reached your destination.  At the
door is a
orc.  You realize that not all theives are human when 3 more orcs come
over and challenge
you to a fight.

Orc Guards (4) AC: 6 HD: 2 + 1 (13 hp) Attacks: dagger or Fireball Staff
Damage 1d4 +1 or 2d6. No Appearing: 4. Move: 90' (30') Save as: Theif: 2 
morale: 11 XP: 35
Treasure: 4 Fireball Staffs, 4 daggers, 4 leather armor & 213 copper.

DM:
  This is a fight!

Read this out loud to the PCs
  HELP MEEEEE!  ZAROK WILL KILL MEEEE!  You see in the corner a old
little 
old theif being poked by a huge man.  The man on the floor is nearly dead
but everyone
was afraid of Zarok.  You must help him. 

Zarok AC: 4 HD: 7 (47 hp) Attacks: Ice Rod Damage: 2d8 No. Appearing: 1
Move: 120' (40') Save As: Theif: 14 morale: 9 XP: 1,750 
Treasure: Omega Ice Rod, 3 battle axe, leather armor, theives tools, torch
& 200 gp.

Old Ramuh (NPC) AC: 6 HD: 3 (20 hp) Attacks: Brain Freeze Rod Damage: 1d8
No Appearing: 1 Move: 90' (30') Save As: Theif: 6 morale: 10 XP: N/A
Treasure: Brain Freeze Rod, Leather Armor, theives tools & 100 gp reward

Read this out loud to the PCs:
  The little old theif stands up. "Thank you for saving my life,
hereos".  I'll 
give you 100 gp. but you must guard mr through out our jorney.  My name is
Ramuh, I am 
a master theif.  There is a master theif that controls this place name
Smosis because
we can become completely smoke and still atack.  He has many young troll
warriors guarding
him though.
  "HEY THOSE GUYS KILLED ZAROK LET'S KILL 'UM" shouted one of many
armed theives
entering the area.

Commanders (2) AC: 7 HD: 1 + 2 (8 hp) Attacks: Battle Axe, Long Bow
Damage:
1d8\1d6+2 No Appearing: 2 Move: 90' (30') Save as: Fighter: 1 morale: 10
XP: 15
Treasure: 2 battle axes, 2 long bows with 25 arrows each & 2 sheilds

Human Theives (4) AC: 6 HD: 1 (4 hp) Attacks: short sword Damage: 1d6 
No. Appearing: 4 Move: 100'(34') Save as: Theif: 1 morale: 15 XP: 10
Treasure: 4 short swords, 2 red rings, 2 heal potions, 150 gp, 4 leather
armor
, 1 bag of Holding

Read this out loud to the PCs
  When the humans are all done one of them starts gasping.  "CH- CH-
CH- Get
away from me before... AAAAHHHH NOW!"

DM:
  If the PCs run Balroc joins them as a NPC, but if they stay they'll
fight Balroc the 
WEREFOX!

Balroc d. Werefox AC: 6 HD: 4 + 4 (30 hp) Attacks: 2 Claws, Bite Damage:
1d8\1d8\1d6 + lynnthropy No appearing: 1 Move: 160' (53') Save As:
Fighter: 4
morale: 10 XP: 0
Treasure: Leather Armor

Read this out loud to the PCs
  You've reached just outside of Smosis's chamber.  There are 2
sleeping trolls.

DM:
  If Balroc joins the group then Ramuh must leave say he found a way
out and in
his condition he cant fight Smosis.
  First let the PC's figure out what t'do before they do it.

Charm Spell- Lets them pass Charm- check on carisma Sneak- check on
Dexterity
Fight- Wakes up Trolls Kill while sleeping- check on strenth
if any checks don't work they wake up the trolls but it takes 2 turns for
them to fully wake up.

Sleepy Trolls (2) AC: 4 HD: 3 (19 hp) Attacks: club or bash Damage:
2d8\2d6
No appearing: 2 Move: 60' (20') Save as: FIGHTER: 4 morale: 8 XP: 500
Treasure: 2 Plate Armor, 2 +2 sheilds, & 2 magic missle scrolls.

Read this out loud to the PCs
  You have entered Smosis's chamber.  He has someone with him. "I've
been wating
for you, Warriors.  I hope you dont think that those sleepy trolls were my
guards. Because
they aren't theese are"

Merula (Troll fire elemental) AC: 4 HD: 4 + 1 (27 hp) Attacks: Punch or
Burn
Damage: 1d6\1d10 + 1 No Appearing: 1 Move: 100' (33') Save as: Mage: 5
morale: 10
XP: 750 Treasure: NONE

Troll Guards (4) AC: 8 HD: 2 + 2 (12 hp) Attacks: Club or Bash Damage:
3d6\2d10
No Appearing: 4 Move: 90' (30') Save as: Fighter: 2 morale: 10 XP: 300
Treasure: 4 fire resistant armor covers

Read this out loud to the PCs
  You've deafeated my Trolls now I must dispatch of you!
DM:
  Smosis can turn into complete smoke for 1d4 rounds.  When he does
this the PCs can't 
attack him but he can attack them.  After smoking Smosis should stay solid
for 1d6 rounds.
Smosis must use his smoke fists attack making 1d3 damage.

Smosis (BOSS) AC: 6 HD: 8 (48 hp) Attacks: Flame, Smoke Fist or Sword
Damage:
1d6\1d3\1d8 No Appearing: 1 Move: 90' (30') Save As: Theif: 16 morale: 10
XP: 1000
Treasure: 1,000 gp., Smoke Rod, Flame Rod, Sword & Leather Armor + 1

Read this out loud to the PCs
  When Smosis finally fell all the theives left.  You went back to
your home where the
fat man join you.  Here is the rest of your money he says.  You're looking
at the new mayor.
Since you did the job soooooo fast I'm giving you a extra 10,000 gp.  But
you must also take 
care you this other fat man that has been stalking me.

Fat Man (Optional) AC: 10 HD: 1d4 (3 hp) Attacks: kick Damage: 1d4 No
Appearing: 1
Move: 30' (10') Save as: Normal Human morale: 11 XP: 5
Treasure: The King's 10,000 reward.

The 
  n
  d

