
The Attack of the Satyr's
Thank you for playing my adventure, I hope that you enjoy it.  PLEASE send any
donations to:

Joe Norman
c/o Tire Village
501 N. Main St.
Bel Air, MD 21014

	You are in your home town of Solace.  A fat bearded man
walks up to you and introduces himself.
	"I am Richard DeTwiddle, mayor of Solace.  As you probably
know, our neighbor, the town of Bankish, is under constant attack
from Satyr's ( pg. 308).  They are men that stand on two horse's
feet, and have horns.  They are offering a large reward to anyone
who can stop their plundering of food, drink and valuables."
>>>Dose the party except the offer??<<<
Mayor-"Thank you for doing this kind deed.  But you will want to
be careful.  A few of the beasts carry] pipes.  When they blow
tunes into it, they are able to cast spells.  However, if a bard plays a
tune, he can neutralize the Satyr's tunes, and killing of the spell."
	The mayor turns and walks away.
	The road to Bankish is a road that was cut through the forest
of Hopie.  As the party rides along, a Green Dragon (pg. 67) jumps
out to attack.  The party arrives in Bankish with no other
encounters.
>>>They should go to the mayor's office to announce that they
would like to help the town<<<
Mayor or Bankish-"Thank you so much for helping us out.  Those
foul barbarians have ruined the lives of everyone in the town.  Our
reward for stopping the raids is______ (make up a price for you
individual campaigns).  They are known to camp near the cave of
Antope.  The entrance to the cave is about a two day march to the
south of the town.  If you would like, you can see the mapper on
our town.  He lives three blocks that way (he points a finger). 
There is a sign on his door that says "Hamlton Mapping".  Tell him
that I sent you for a map to the cave.  Your bravery greatly
impresses me.  Now be of on you quest."

	After the first day of traveling, the party should set camp. 
When they begin to march the next day, they come a cross three
Rakshasa's (pg. 299).  They say nothing, but move in to attack.
>>>Fight the Rakshasa's<<<
	The cave is carved into a mountain.  The entrance is about
twelve feet tall and nine feet wide.  Once in side there is a hall as
wide as the entrance that leads to a wooden door.  You can hear
screaming and yelling.  They must be having a party!!
>>>If you bust open the door, there are 15 Satyr's who turn and
attack you.  If you decide to wait, a guard comes up behind you,
and blows on his pipe to cause a sleep spell.  When the party wakes
up, they are in a cell.  If they are captured, read on,  If they bust
open the door, skip down to the first M (Capital M) you see and
read from there.<<<
	You wait by the door, and after about five minutes, you here
a soft song, and then you fall asleep.
	When you awake, the whole party is in a cell.  Any attempt to
pick the lock fails.  Eventually, a Satyr guard comes, chains you all
together, and leads you a door.  You have no weapons or cloths, the
Satyr's took all of them.  He opens the door and shoves you in.  The
room is twenty by twenty feet.  A six foot door in the back corner
of the room opens, 2 Locathah's (pg. 226) comes out.
>>>fight them using the table on pg. 97 of the Player's Handbook.
If the Locathahs die, the door he came out of shuts, and is locked. 
The player find a trap door in the floor, and if they go in it, they
will be outside the cave, they can go back in, and you read from the
M.<<<

M- They bust in, and the 15 Satyr's turn to attack you.
>>Fight them<<
	The room is sixty feet by sixty feet.   A search reveals
studded leather +2, and 3500 gold pieces.  there are no other rooms
in the cave, you have completed your quest!!