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Str-  22		Int-  20
Dex-  17	Wis-  19
Con-  22	Cha-  21

Climate/Terrain:  Abyss
Frequency:  Unique (1 of 2 of the Balor Paragons)
Organization:  Solitary
Activity Cycle:  Any
Diet:  Carnivore
Intelligence:  Supra-Genius (20)
Treasure:  H
Alignment:  Chaotic Evil
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No. Appearing:  1
Armor Class:  -20 (-12 on Prime Material Plane)
Movement:  17, F 38 (B)
Hit Dice:  38 (275 hp)
THACo:  -1
No. of Attacks:  2 (fists or sword & whip)
Damage/Attack:  4d6+19/4d6+19 (1d12+10/1d4+special with sword & whip)
Special Attacks:  see below
Special Defenses:  see below
Magic Resistance:  100% (70% on Prime Material Plane)
Size:  H (18 feet tall)
Morale:  Fearless (20)
XP Value:  72,000

     Lasher.  The mightiest of the Tanar'ri.  Powerful enough to be a god but would rather fight the Baatezu in the Blood War.  He's been around almost since the beginning of time.  It is said that he is unmatched in power by any creature of good.  It is said that he is the father of the Abyssal Lords, though no one knows the truth.  He is a terror to behold and if it wasn't for the Pit Fiend Paragon (called Cyrus the Great), the baatezu would have fallen to Lasher.  He loves to torment mortals, but dislikes those who summon him to the Prime Material Plane (where his powers are diminished).  He has never been defeated in battle by any mortal (and many avatars have fallen by his hand too) and he uses his combat prowess to kill those in his way.  Beware him for if you don't, you'll never sleep again.

Combat:  Lasher is just so terrifying in combat that one can't even describe it in words.  In this adventure, his weapons have been stolen by the Triad so he can only attack with his fists and special attacks.  His fists do 3d6/3d6+19 due to his enhanced melee damage and the PC has to save vs paralyzation or be stunned for 3 rounds.  He causes fear (as the 4th level wizard spell) in a 50' radius and all creatures with 4+1 Hit Dice or less flee in panic at the sight of Lasher.  Those with more are entitled a saving throw vs spell with a -2 penalty (only on the Prime.  In the Abyss it is a -4 penalty).  
     Lasher has a magic resistance of 80% on the Prime (100% in the Abyss) which makes him a deadly opponent.  But those spells of fire don't effect him at all and those of cold automatically pass his MR and do double damage.  He is also immune to charm, hold, aging, energy drain, imprisonment, domination, and death spells.  He is also immune to wishes.  All weapons bludgeoning cause no damage to Lasher as do all weapons below +3 enchantment.  Those weapons made of silver or cold-wrought iron cause double damage though.
     3 times per day, Lasher can emit a cone of searing, white hot fire that is 5' in diameter at the mouth, 75' long and 35' inches diameter at its apex.  It does 15d20 damage to all creatures (even those immune to fire attacks) and the victims can save vs breath weapon for half or 1/4 damage.
     Lasher also regenerates at an astounding rate.  He can regenerate from any kind of damage at a rate of 4/round even when slain by disintegration.  The only way to truely kill it is to sly it with a powerful vorpal sword and then have a priest of level 10+ eat Lasher's heart for dinner in the presence of 3 pit fiends.  If on the Prime, when Lasher is reduced to 0 hp, he disappears in a bright flash and goes back to the Abyss.  
     Lasher has all the immunities and spell like powers that are available to all tanar'ri.  In addition, he can cast spells like a 11th level mage.  Plus he has the following spell like powers usable at 25th level spell use (each can be used at will):  Burning Hands, Cone of Cold, Detect Invisibility (always active), Detect Magic (always active), Dispel Magic, Flame Arrow, Imporved Invisibility, Pyrotechnics, Read Magic, Suggestion, Symbol (any type), Telekinesis, and Tongues.  3 times per day, Lasher can use the following spells:  Delayed Blast Fireball, Energy Drain, Power Word: Kill, Metoer Swarm, Acid Storm, Time Stop, Vortex, and Malec-Keth's Flame Fist.    

Habitat/Society:  Lasher is one of the 2 paragon Balors.  The other one (Eralyn) is a female Balor and she hates everything that isn't tanar'ri or Lasher.  He is constantly recruiting generals and leaders for his Blood War armies but spend most of his time contemplating dark sorcery in an attempt to study it.  

Ecology:  Lasher and Eralyn are the Blood War and the Tanar'ri, in a sense.  They are the ones who govern the dispensation of Tanar'ri throughout the Abyss.  Lasher is revered almost as a god by the other tanar'ri.  If it weren't for his strong tie to the Blood War, Lasher would most likely ascend to divine status.  
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