death master

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mefistofeles
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death master

Post by mefistofeles »

arkadaşlar sitede dolanırken aşağıda gördüğünüz kaynağı bldum bu prestige class ile ilgili ben bir necro olarak daha önceden seçmiştim bu class ı fakat dowlands bölümünden indirdiğim death master ile bu death master farklı
Hangisi doğrudur bir bilen çıkar ?



Death Master


Level BaseAttack FortSave RefSave Will Save Special Abilities
1 +0 +0 +0 +2 +1/level to resist charm, sleep, and mind affecting related spells, Summon Familiar
2 +1 +0 +0 +3 Aura of Death, Legion (3HD/level)
3 +1 +1 +1 +3 Speak with Undead
4 +2 +1 +1 +4 Strengthen the Animated, Legion (4HD/level)
5 +2 +1 +1 +4 Repel Death's Grasp
6 +3 +2 +2 +5 Desecrated Creation, Legion (5HD/level)
7 +3 +2 +2 +5 Speak with Dead
8 +4 +2 +2 +6 Sovereign Motion, Legion (6HD/level)
9 +4 +3 +3 +6 Hardened Beyond Death
10 +5 +3 +3 +7 Sealed Life, Legion (7HD/level)

Spells Known per Day

Level Zero 1st 2nd 3rd 4th 5th 6th
1 2 1 -- -- - - -- --
2 3 2 -- -- -- -- --
3 3 2 1 -- -- -- --
4 4 2 1 1 -- -- --
5 4 2 2 1 1 -- --
6 4 3 2 2 1 1 --
7 4 3 3 2 2 1 1
8 4 4 3 3 3 2 1
9 4 4 4 3 3 3 2
10 4 4 4 4 4 4 3



Class Description

From the first days man walked the oerth and learned to interact with the other races there have been those among his number with an extreme fascination with death. This obsession, coupled with the magical nature of the world is what gave birth to this order. The death master is the ultimate student of death and the negative plane. Most death masters consider their powers a dark gift that should be released upon the land, whether anyone else wants them to or not.

_________________________________________________________________________


Requirements


Alignment: Any Evil
Skills: Alchemy +8, Healing +5, Knowledge (arcana) +5, Knowledge (Thanatology) +8
Feats: Iron Will, Skill Focus (thanatology), Skill Focus (Alchemy)
Special: Dissect one fresh corpse of your own race that you personally created. The aspirant death master must make a journal listing all major organs and their connections by studying and removing them. This must be done to a member of a different race every time a level is advanced within two months of gaining that level or it is lost permanently (this is done by the death master to make certain that his theories on death and living interaction are accurate. If it isn't done, he loses confidence in his gained knowledge.)

_________________________________________________________________________


Class Skills

Skill Points per level: 4 + Int modifier

Alchemy, Concentration, Hide, Heal, Intimidate,
Knowledge (any), Move Silently, Scry, Search, Spellcraft

_________________________________________________________________________


Class Features

Hit Dice: d4 per level

Weapons and Armour: The death master is trained in the use Daggers, Scythes, Scimitars, Sickles, Slings, and Staves; all other weapons are forbidden to them. They have no knowledge in any armors or shields.

Necromantic Spells: When casting necromantic spells that are either arcane or divine in nature, the death master uses his level for both classes in calculating effective caster level. This also applies to the special "Death Touch" power granted by the Death Domain.

Spells: The list of spells they can know are below, and the full descriptions can be found on the New Spells page..

Summon Familiar: The types of familiars allowed to the death master are rats, ravens, scorpions, spiders, toads, and weasels.

Aura of Death: Any undead wanting to attack a death master must make a Will check (DC 15), or it will be unable to harm him in any way. "Aura of Death" works on all undead regardless of type, with the exception of liches who were first death masters (they alone are immune to the aura). This power is negated if the death master attacks the undead creature.

Legion: Death masters are deeply linked to their creations to the point that they can control many more undead than another of similar experience. At second level he gains the ability to control up to 3 HD per character level. As the link grows stronger, the number continues to increase by 1 HD every other level until at 10th level he can control 7 HD per character level.

Repel Death's Grasp: If the death master is attacked by any undead who drains attribute points or gives negative levels he is entitled to an immediate Will Save (DC equal to 10 plus half the attacker"s hit dice and charisma modifier) to avoid all affects of the drain.

Desecrated Creation: All undead now created or summoned gain a +2 turn resistance.

Speak with Undead: After reaching fourth level the death master has gained an understanding of negative energy and its interaction with bodies sufficient to allow him to speak to any undead with an intelligence of two or higher.

Strengthen the Animated: All undead created or summoned by the death master gain an additional hit die and a +1 competence bonus to all attack and damage rolls.

Speak with Dead: Once per day the death master can cast the Speak with Dead spell as a supernatural ability. It is usable only on a single body each time it is cast. The number of times per day increases with each additional level gained (8th level = 2 times, 9th level = 3 times, 10th level = 4 times).

Sovereign Motion: The death master has gained such an intuitive understanding of the physical form and the negative energies contained in and around it so well that he is no longer affected by any form of paralysis, hold, or slow spells or spell like abilities. This includes all forms created by undead creatures.

Hardened Beyond Death: All undead that are now created or summoned by the death master now receive maximum hit points per hit die.

Sealed Life: At this level the death master gains total immunity to all forms of attribute and level drain caused by undead.

_________________________________________________________________________


Spell List

Zero Level Spells
Arcane Mark
Cause Fear
Detect Magic
Detect Poison
Detect Undead
Disrupt Undead
Ghost Sounds
Inflict Minor Wounds
Identify
Ray of Frost
Read Magic

1st Level Spells
Bane
Chill Touch
Comprehend Languages
Death Watch
Desecrate
Detect Good/Evil
Expeditious Retreat
Feather Fall
Gentle Repose
Ghoul Touch
Hold Portal
Inflict Light Wounds
Invisibility to Undead
Plant Death*
Protection From Good
Scare
Shield
Summon Undead I*
Unseen Servant 2nd Level Spells
Animate Dead
Arcane Lock
Attract Ghoul*
Darkness
Death Armor
Death Knell
Inflict Moderate Wounds
Invisibility
Knock
Magic Mouth
Pyrotechnics
Ray of Enfeeblement
See Invisible
Spectral Hand
Stinking Cloud
Summon Undead II*
Vampiric Touch

3rd Level Spells
Bestow Curse
Contagion
Dispel Magic
Feign Death
Halt Undead
Inflict Serious Wounds
Magic Circle Against
Good or Evil
Negative Energy Protection
Ray of Paralysis*
Summon Undead III*
Tongues
Wall of Fire
4th Level Spells
Charm Undead*
Create Undead
Dig
Enervation
Fear
Ice Storm
Inflict Critical Wounds
Neutralize Poison
Poison
Spectral Blast*
Summon Undead IV* 5th Level Spells
Circle of Doom
Cloudkill
Cone of Cold
Create Greater Undead
Harm
Magic Jar
Slay Living
Teleport
Unholy Aura
6th Level Spells
Blasphemy
Circle of Death
Destruction
Energy Drain
Greater Dispelling
Horrid Wilting
Lichdom*
Soul Bind
mefistofeles
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Re: death master

Post by mefistofeles »

buda sitedeki kaynakta yazan

Death Master
By A Touch of Evil
The Death Master is a Prestige Class that has a particular goal in mind: that of becoming a Lich. Along the way to attaining this state of being, the Death Master will acquire various powers over the undead" and become much like one himself.
Note that the A Touch of Evil Death Master is substantially different from a similarily-named converted Prestige Class...
Hit Points: d4
Requirements:
 Spell focus: Necromancer
 Specialization/domain: Necromancer
 Spellcraft: 8
 Alchemy: 6
 Alignment: Any Evil
Death Master Class Table:
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 Speak With Dead
2nd +1 +0 +0 +3 Rebuke/Control Undead (as cleric)
3rd +1 +1 +1 +3 Animate Dead
4th +2 +1 +1 +4 Shade Form; Mandatory Patron
5th +2 +1 +1 +4 Cold Touch
6th +3 +2 +2 +5 Create Undead
7th +3 +2 +2 +5 Negative Plane Immunity
8th +4 +2 +2 +6 Withering Touch
9th +4 +3 +3 +6 Create Greater Undead
10th +5 +3 +3 +7 Lichdom
Class Skills: Same as wizard
Skill Points at each level: 2 pts + INT Modifier
Armor: None (see wizard) or Bone Armor (same properties as Hide Armor, except it is made of bone)
Weapons: Dagger, sickle, scythe, quarterstaff
Patron: At fourth level (if not sooner), the aspiring Death Master must choose a Patron. A Patron is usually the same as the character's deity, though it may not be. The Death Master must then make a sacrifice to his/her patron every time (s)he advances a level; this sacrifice can be in value of no less than 2,500gp per level of the Death Master. A living being can be substituted for valuables; in this case, the sacrifice must have a hit dice total equal to or greater than the Death Master's current character level. Multiple beings can be sacrificed at once to reach this total (0-level beings count as one-half hit dice). These sacrifices must be performed in the dead of night, upon an altar consecrated to the Death Master's patron. Until this sacrifice is completed, the Death Master does not actually advance a level.
Having a Patron entitles a Death Master to a Synergy Bonus of +2 to all attempts to control and/or create undead.
Class Features:
 Speak With Dead: A Death Master of Level 1 or higher can speak with the dead and the undead, regardless of what language the being spoke in life.
 Rebuke/Control Undead: At Second Level, a Death Master gains the ability to Rebuke/Control Undead as if (s)he were a Cleric of the same level.
 Animate Dead: As per the spell of the same name, with the Caster Level being that of the Death Master's current level. Undead created in this fashion by the Death Master never leave his control, no matter how many are created. Useable once a day.
 Shade Form: At Fourth Level, the Death Master gains the ability to turn Incorporeal three times per day. All the Death Master's possessions are also thus affected, though the Death Master is not able to transform other beings with this power. The Death Master remains incorporeal for 2d10 turns, or until (s)he wills a return to corporeality (whichever comes first).
 Mandatory Patron: Also at Fourth Level, the Death Master must have chosen a Patron (see above).
 Cold Touch: At Fifth Level, the Death Master's touch is considered a magic attack (value of +1 in terms of which creatures it can affect), and causes 1d6 of damage. There is no saving throw versus this effect.
 Create Undead: As per the spell of the same name, with the Caster Level being that of the Death Master's current level. Undead created in this fashion by the Death Master never leave his control, no matter how many are created. Useable once every three days.
 Negative Plane Immunity: The Death Master is immune to the effects of the Negative Material Plane (such as level loss, cold touch, etc) from attacks by undead of any type.
 Withering Touch: At Eighth Level, the touch attack of the Death Master takes on the additional power to age the touch attacked victim 1d4 years (saving throw VS Fort, DC 10 + Death Master's level, to resist). The touch attack is now also considered a +2 magical attack in terms of which creatures it can affect.
 Create Greater Undead: As per the spell of the same name, with the Caster Level being that of the Death Master's current level. Undead created in this fashion by the Death Master never leave his control, no matter how many are created. Useable once every two weeks.
 Lichdom: The Death Master may pursue the path to Lichdom. This is accomplished differently than "traditional" Lichdom; the necessary phylactery is not constructed by the character, but is instead gifted to him/her by his/her patron.
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Post by Shevarash »

ikiside unoffical ve isimleri aynı olmasına rağmen özelliklerine göre farklı şeyler. O yüzden "doğpru olanı" kullanmak istiyorsanız Complete Divine, Complete Arcana ve Libris Mortis isimli kitaplardan benzer classlara bakın, bunlardan birini kullanmak istiyorsanız hoşunuza giden herhangi birini seçin.
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Post by Shevarash »

ayrıntıya dikkat edince : 1. nin daha makul oldugunu gördüm. 2. yazdıgınız pc ın sonnuda lichlik kazanılıyor ancak lichlik ayrntılı, bulması güç ve aşırı tehlikeli bir rituel sonucu gerçekleştirilir. Bir prestige class sonunda olunması makul gözükmüyor. Ayrıca patron deity de eklemişler ki gereksiz. Bunlardan birini kullanacaksanız 1. çok daha makul görünüyor...
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Post by MaNiak »

dostlarım bişeye açıklık getirmek istiorum sitedeki download bölümünde oyunlarda size yardımcı olacak size farklılıklar sunacak şeyler bulabilirsiniz fakat hepsi kurallar dahilinde değildir

bu neden kötü çünkü kurallar dahilinde olmayan bişeyi sitede kullanamassınız

bu neden iyi masa üstündeki oyunlarıınızda size alternatif sunmakta ve size bu tür şeyleri yaratmak yolunda işik tutmakta sonuç itibariyle masa üstünde dm in kabul ettiği herşey kurallar dahilindedir

biz sitede kural kitabları dışındaki hiç bir şeyi kabul etmior değiliz ama eğer bunu çok abartırsak önüne geçemeyiz karakterlerinizi yaratırken sınırlı kalmayın derim ben ama abartmayın olanaklı olsun ki sitemizin dm leri adminleri ve alt adminleri bu olankları sizin için kullansın
mefistofeles
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Post by mefistofeles »

ayrıca sverash ı söylediği lichdom büyüsü ilkindede var bu lichdom büyüsü ve daha önce bu prestige class daha önce sitede tartışılmış bayağı eskilerde zorla bulabildim.
Lichdom büyüsü ile ilgili düşüncelerinizi yazarsanız sevinirim
Darkgnome
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Post by Darkgnome »

O kadar yazdım anlayamadığım bir sebepten yazdıklatrım silindi. Artık tekrar kasamayacağım. Libris mortis sayfa 49'da kişiyi gittikçe güçlü bir undead'e önüştüren bir prestij sınıfı mevcut. Ancak yine de lich yapmıyor. Adı da Pale Master.

İstediğin yanında güçlü undeadler ve kalıcı olarak senin olacak bir undead ise bunun için featler Unearted Arcana isimli kitaba bakabilirsin. Mesela Necromancer bir familiar yerine kendi seviyesine eşdeğer bir undead'i alabilir. Bunu sadece necromancerlar yapabilir.
Göz alıcı tepenin yerinde artık binalar yükseliyor. Büyük, ulu; ama büyüleyici mi? Sislerin ardından ışığı daha net görürdüm, şimdi, kalabalığın içinde, koca bir boşluktayım.
Eskisi ka
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Post by Darkgnome »

Bunlarda featler

Corpsecrafter
[General]
Prerequisite :"
Each Undead you animate or create with a Necromancy spell deals +1d6 Cold damage with its natural
weapons.

Bolster Resistance
[General]
Prerequisite: Corpsecrafter
Each Undead you animate or create with a Necromancy spell gains +4 Turn Resistance.

Deadly Chill
[General]
Prerequisite: Corpsecrafter
Each Corporeal Undead you animate or create with a Necromancy spell gains a +4 Enhancement bonus to
Strength and +2 hit pointers per Hit Die.

Destructive Retribution
[General]
Prerequisite: Corpsecrafter
Each Corporeal Undead you animate or create with a Necromancy spell releases a 10" burst of Negative
Energy upon its destruction, dealing 1d6 points of damage plus an additional 1d6 per 2 HD (Ref½, DC 15).

Hardened Flesh
[General]
Prerequisite: Corpsecrafter
Each Corporeal Undead you animate or create with a Necromancy spell gains a +2 Natural Armor bonus to
AC.

Nimble Bones
[General]
Prerequisite: Corpsecrafter
Each Undead you animate or create with a Necromancy spell gains a +4 bonus on Initiative checks and a
+10" increase to its base land speed.

Bu featler ile yaratılmış bir NPC zaten diyarda dolaşmaktadır. Kaynak olarak ibris mortise bakabilirsin.
Göz alıcı tepenin yerinde artık binalar yükseliyor. Büyük, ulu; ama büyüleyici mi? Sislerin ardından ışığı daha net görürdüm, şimdi, kalabalığın içinde, koca bir boşluktayım.
Eskisi ka
Shevarash
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Post by Shevarash »

pale masteri ve bazı featleri msnden arkaaşa yolladım zaten :)
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