Marlong Tehdidi karakter takip ekranı
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Aegron Linwelin
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Marlong Tehdidi karakter takip ekranı
Evet arkadaşlar herkes karakterlerini burada paylaşsın değişikler oldukca da editlersiniz. Sizin paylaşmanızı istiyorum siz editleyin diye ....
Karakter biligileri

İsim: Harun
Race: Longtooth shifter (PHB2 16)
Class: Paladin (PHB2 32) / Holy Coquerer)(DP 21 )
Alig/Deity: Good/Silvanus
Görünüşü, hikâyesi: Boy: 1.82, kilo: 85kg, Siyah gölgeli sarı saç, yeşil göz, Bol kıl, üstü yağ kaplı kaslı gövde.
Languages: Common, Dwarven
Background: Impiltur (For HP, wisdom can be used instead of constituon)
Ability Scores
Str 22 (+5)
Con 12 (+2)
Dex 11 (+0)
Int 9 (+2)
Wis 20 (+5)
Cha 11 (-1)
HP:95 ; Bloodied: 47
Surges: 11
Initiative: +6; Speed: 6 (-1 plate armor)
Base Defense
AC: 26 [10 base, +5 level, 10 (Plate mail armor), +0 (Dex),+3 Enchantment] (28 Bloodiron armor)
Fortitude: 24 [10 base, +5 level, +6 (Str), +1 (Paladin),+2 (Amulet of protection +2]
Reflex:18 [10 base, +5 level, +0 (Int), +1 (Paladin), +2 (Amulet of protection +2)]
Will: 23 [10 base, +5 level, +5 (Wis), +1 (paladin), +2 (Amulet of protection +2)]
Class features:
Paladin
Implements: Holy sybols, Holy Avenger
Ardent Vow (DP 82)Next strike gets: 5+wis mod damage and every tur i attack target will bensubject to divine saction) Wisdom (5) mod times use.
Channel Divinity: Divine Mettle (encounter; +0 (char) bonus to save)
Channel Divinity: Divine Strength (encounter; strike; +6 (str) damage
Holy Conqueror (DP101)
Holy Rebuke (11th level): When you deal extra damage with your ardent vow, you also push the target 1 square. As a free action, you can shift 1 square closer to the target.
Divine Fortification (11thlevel): When you spend an action point to take an extra action, each enemy adjacent to you is subject to your divine sanction until the end of your next turn.
At-will attack Powers:
Holy Strike
(PHB 92): Divine, Radiant, Weapon Standard Action Melee weapon
Target: One creature
Attack: 18 Vs AC
Hit: Dmg:1d12+13(18 ) If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier.
Ardent Strike(DP83)
At-Will•Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength or Charisma vs. AC
Hit: 1|W]+Strength or Charisma modifier damage, andthe target is subject to your divine sanction until the endof your next turn.
Encounter Powers:
Oath of enmity: Untill end of the next turn, for strikes, roll twice.
Oath of enmity: Untill end of the ecounter, for strikes, roll twice.
Radiant Smite:
Divine, Radiant, Weapon Standard Action Melee weapon
Target: One creature
Attack: 18 Vs AC
Hit: Dmg:2d12+18.
Virtue
Encounter • Divine
Minor A c t i o n Personal
Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.
Strength from Valor
Encounter • Divine, Weapon
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Strength vs. Fortitude
Hit: 1[W]+Strength modifier damage. You gain 5 temporary hit points for each target hit by the attack.
Valiant Rush
Encounter • Divine
Move A c t i o n Personal
Effect: You move twice your speed to a square adjacent to an enemy that is w i t h in your line of sight at t he start of this movement.
Force of Arms
Encounter • Divine, W e a p o n
Standard A c t i o n Melee weapon
Target: O n e creature
A t t a c k : Strength vs. A C . If you have used t he Channel Divinity power divine strength during this turn, you gain a bonus to the attack roll equal to your W i s d o m modifier.
Hit: 2 [W] + Strength modifier damage.
Guiding Verse
Encounter • Divine
Minor A c t i o n Personal
E f f e c t You make a saving throw w i t h a bonus equal to 1 + your W i s d om modifier.
Longtooht shifting(PHB2 16): Must be blodied, minor action: +2 damage, 4 regeneration, (+wisdom modifire damzge with divine attacs, Feat:Blessed shifter)
Charge of Holy Conqueror
Encounter • Divine, Weapon
Immediate Interrupt Melee weapon
Trigger: An enemy makes an attack roll against your ally within 5 squares of you
Effect: You charge the triggering enemy and make the following attack in place of a melee basic attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 2[W]+Strength modifier damage.
Effect: The target is subject to your divine sanction until the start of your next turn.
Daily Powers:
Knightly Intercession
Daily • Divine, W e a p o n
Immediate Interrupt Close burst 10
Trigger: A n enemy within 10 squares of y o u hits your ally w i t h a melee or a ranged attack Target: T h e triggering enemy
Effect: T h e triggering attack hits you instead of t he ally. You pull the target to a square adjacent to you and then make the following attack against it.
Attack: Strength vs. AC
Hit: 2[W] - Strength modifier damage, a n d the target is subject to your divine sanction until t he end of the encounter.
Unrelenting Punishment
Daily • Divine, H e a l i n g , W e a p o n
Standard A c t i o n Melee weapon
Target: O n e creature
Attack: Strength vs. AC
Hit: 2 [W] + Strength modifier damage.
Effect: The target takes ongoing 5 damage (save ends). Whenever the target takes this ongoing damage, you regain hit points equal to your W i s d om modifier.
Paladin’s Judgment
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.
Skills:
Religion(10) (+5 train,+5 level,+0Int.)
Heal (15) (+5 train,+5 level,+5Wis.)
Insight (15) (+5 train,+5 level,+5Wis.)
Endurance(13) (+5 train,+5 level,+1Con.+2Race) (-2 Armor)
Athletics (18 ) (+5 train,+5 level,+6str.+2Race) (-2 Armor)
Feats:
Weapon focus (Heavy Blade)
Hero of faith (DP 144)(Skill training: Athletics; Oath of enmity; usable once per encounter)
Blessed shifter (DP 130) (When used “Longtooth shifting”, gain bonus to damage equal to wisdom midifier)
Weapon Expertise (+1 to hit with heavy blades)
Honored Foe (DP 139) (If the marked foe hits, +Wisdom modifier (5) Temporary HP)
Weapon prof(Fullblade) (AV 10) (1d12 damage, high crit)
Disciple of Divine Wrath (Skill: Religion. Once per encounter, oath of enmity until the end of the next turn. can wield avenger implements.)
Gear:
Bloodclaw Fullblade +3 (AV 71) (13000)
(-3 HP, +9 Damage)
Layered Bloodiron fullplate +2 (AV7) (3400)
(İmproved AC: 11; Against the enemy i hit, +2 AC untill end of the next turn)
Iron Armbands of Power(AV 117) (1800g)
Gain a +2 item bonus to melee damage rolls.
Amulet of protection+2(AV 151 ) (1800)
+2 to Fort, Ref and Will
Backlash Tattoo (AV2 84) 4200
First time i become bloodied, can make a simple attack as an immediate reaction
Standart adventurers kit
Climbers kit
Holy symbol
Everburning torch
Harcanan para: 24277
Eldeki para: 733 GP

İsim: Harun
Race: Longtooth shifter (PHB2 16)
Class: Paladin (PHB2 32) / Holy Coquerer)(DP 21 )
Alig/Deity: Good/Silvanus
Görünüşü, hikâyesi: Boy: 1.82, kilo: 85kg, Siyah gölgeli sarı saç, yeşil göz, Bol kıl, üstü yağ kaplı kaslı gövde.
Languages: Common, Dwarven
Background: Impiltur (For HP, wisdom can be used instead of constituon)
Ability Scores
Str 22 (+5)
Con 12 (+2)
Dex 11 (+0)
Int 9 (+2)
Wis 20 (+5)
Cha 11 (-1)
HP:95 ; Bloodied: 47
Surges: 11
Initiative: +6; Speed: 6 (-1 plate armor)
Base Defense
AC: 26 [10 base, +5 level, 10 (Plate mail armor), +0 (Dex),+3 Enchantment] (28 Bloodiron armor)
Fortitude: 24 [10 base, +5 level, +6 (Str), +1 (Paladin),+2 (Amulet of protection +2]
Reflex:18 [10 base, +5 level, +0 (Int), +1 (Paladin), +2 (Amulet of protection +2)]
Will: 23 [10 base, +5 level, +5 (Wis), +1 (paladin), +2 (Amulet of protection +2)]
Class features:
Paladin
Implements: Holy sybols, Holy Avenger
Ardent Vow (DP 82)Next strike gets: 5+wis mod damage and every tur i attack target will bensubject to divine saction) Wisdom (5) mod times use.
Channel Divinity: Divine Mettle (encounter; +0 (char) bonus to save)
Channel Divinity: Divine Strength (encounter; strike; +6 (str) damage
Holy Conqueror (DP101)
Holy Rebuke (11th level): When you deal extra damage with your ardent vow, you also push the target 1 square. As a free action, you can shift 1 square closer to the target.
Divine Fortification (11thlevel): When you spend an action point to take an extra action, each enemy adjacent to you is subject to your divine sanction until the end of your next turn.
At-will attack Powers:
Holy Strike
(PHB 92): Divine, Radiant, Weapon Standard Action Melee weapon
Target: One creature
Attack: 18 Vs AC
Hit: Dmg:1d12+13(18 ) If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier.
Ardent Strike(DP83)
At-Will•Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength or Charisma vs. AC
Hit: 1|W]+Strength or Charisma modifier damage, andthe target is subject to your divine sanction until the endof your next turn.
Encounter Powers:
Oath of enmity: Untill end of the next turn, for strikes, roll twice.
Oath of enmity: Untill end of the ecounter, for strikes, roll twice.
Radiant Smite:
Divine, Radiant, Weapon Standard Action Melee weapon
Target: One creature
Attack: 18 Vs AC
Hit: Dmg:2d12+18.
Virtue
Encounter • Divine
Minor A c t i o n Personal
Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.
Strength from Valor
Encounter • Divine, Weapon
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Strength vs. Fortitude
Hit: 1[W]+Strength modifier damage. You gain 5 temporary hit points for each target hit by the attack.
Valiant Rush
Encounter • Divine
Move A c t i o n Personal
Effect: You move twice your speed to a square adjacent to an enemy that is w i t h in your line of sight at t he start of this movement.
Force of Arms
Encounter • Divine, W e a p o n
Standard A c t i o n Melee weapon
Target: O n e creature
A t t a c k : Strength vs. A C . If you have used t he Channel Divinity power divine strength during this turn, you gain a bonus to the attack roll equal to your W i s d o m modifier.
Hit: 2 [W] + Strength modifier damage.
Guiding Verse
Encounter • Divine
Minor A c t i o n Personal
E f f e c t You make a saving throw w i t h a bonus equal to 1 + your W i s d om modifier.
Longtooht shifting(PHB2 16): Must be blodied, minor action: +2 damage, 4 regeneration, (+wisdom modifire damzge with divine attacs, Feat:Blessed shifter)
Charge of Holy Conqueror
Encounter • Divine, Weapon
Immediate Interrupt Melee weapon
Trigger: An enemy makes an attack roll against your ally within 5 squares of you
Effect: You charge the triggering enemy and make the following attack in place of a melee basic attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 2[W]+Strength modifier damage.
Effect: The target is subject to your divine sanction until the start of your next turn.
Daily Powers:
Knightly Intercession
Daily • Divine, W e a p o n
Immediate Interrupt Close burst 10
Trigger: A n enemy within 10 squares of y o u hits your ally w i t h a melee or a ranged attack Target: T h e triggering enemy
Effect: T h e triggering attack hits you instead of t he ally. You pull the target to a square adjacent to you and then make the following attack against it.
Attack: Strength vs. AC
Hit: 2[W] - Strength modifier damage, a n d the target is subject to your divine sanction until t he end of the encounter.
Unrelenting Punishment
Daily • Divine, H e a l i n g , W e a p o n
Standard A c t i o n Melee weapon
Target: O n e creature
Attack: Strength vs. AC
Hit: 2 [W] + Strength modifier damage.
Effect: The target takes ongoing 5 damage (save ends). Whenever the target takes this ongoing damage, you regain hit points equal to your W i s d om modifier.
Paladin’s Judgment
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.
Skills:
Religion(10) (+5 train,+5 level,+0Int.)
Heal (15) (+5 train,+5 level,+5Wis.)
Insight (15) (+5 train,+5 level,+5Wis.)
Endurance(13) (+5 train,+5 level,+1Con.+2Race) (-2 Armor)
Athletics (18 ) (+5 train,+5 level,+6str.+2Race) (-2 Armor)
Feats:
Weapon focus (Heavy Blade)
Hero of faith (DP 144)(Skill training: Athletics; Oath of enmity; usable once per encounter)
Blessed shifter (DP 130) (When used “Longtooth shifting”, gain bonus to damage equal to wisdom midifier)
Weapon Expertise (+1 to hit with heavy blades)
Honored Foe (DP 139) (If the marked foe hits, +Wisdom modifier (5) Temporary HP)
Weapon prof(Fullblade) (AV 10) (1d12 damage, high crit)
Disciple of Divine Wrath (Skill: Religion. Once per encounter, oath of enmity until the end of the next turn. can wield avenger implements.)
Gear:
Bloodclaw Fullblade +3 (AV 71) (13000)
(-3 HP, +9 Damage)
Layered Bloodiron fullplate +2 (AV7) (3400)
(İmproved AC: 11; Against the enemy i hit, +2 AC untill end of the next turn)
Iron Armbands of Power(AV 117) (1800g)
Gain a +2 item bonus to melee damage rolls.
Amulet of protection+2(AV 151 ) (1800)
+2 to Fort, Ref and Will
Backlash Tattoo (AV2 84) 4200
First time i become bloodied, can make a simple attack as an immediate reaction
Standart adventurers kit
Climbers kit
Holy symbol
Everburning torch
Harcanan para: 24277
Eldeki para: 733 GP
Göz alıcı tepenin yerinde artık binalar yükseliyor. Büyük, ulu; ama büyüleyici mi? Sislerin ardından ışığı daha net görürdüm, şimdi, kalabalığın içinde, koca bir boşluktayım.
Eskisi ka
Eskisi ka
Karakter bilgileri:
İsim:Marduk
Irk/Sınıf: Elf/ Archer ranger (Battlefield Archer)- Level- 11
Alig/Deity: CG/Melora
Görünüşü, hikâyesi: Beyaz saçlı, Siyah deri zırhlı. Boy: 185, kilo: 77
Bildiği diller: Common, Elven

Ability Scores
Str: 13 (+1) [+1(11th)] (12)
Con: 16 (+3) [+1(4th) +1(11th)] (14)
Dex: 20 (+5) [+2(race) +1(4th) +1(8th) +1(11th)] (16)
Int: 11 (0) [+1(11th)] (10)
Wis: 18 (+4) [+2(race)+1(8th) +1(11th)] (14)
Cha: 10 (0) [+1(11th)] (9)
İnitiative: +10* [5(dex) +5(level)]
Hız: 7, vision: Low-light
*Danger Sense
Base Defense:
AC: 25 [10 +3(Armor) +2(Enhancement) +5(Dex) +5(Level)] Against opp: +2(Feat)
Ref: 24* [10 +1(Class) +5(Dex) +5(Level) +2(Enhancement) +1(Feat)]
Fort: 22* [10 +1(Class) +3(Con) +5(Level) +2(Enhancement) +1(Feat)]
Will: 22* [10 +4(Wis) +5(Level) +2(Enhancement) +1(Feat)]
*Amulet of Physical Resolve: +2 item bonus saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.
HP: 78 [12+16(con)+5x10]
Healing Surge: 9 [6+3(con)]
Attack bonusları:
Swiftshot "Superior Crossbow" Weapon +3:18* [+3(prof.) +5(dex) +5(level) +3(enhancement) +1(feat) +1(prime shot)]
range20/40 Load free
Ranged basic attack: 19* [+1(Item)+3(Ench.)+1(Feat)+3(prof.)+5(dex)+5(lvl)+1(prime shot)]
* You don’t take the normal –2 penalty
to attack rolls against your quarry if it has cover or
concealment. (Feat)
Silahlar:
Swiftshot "Superior Crossbow" Weapon +3: +1d10 +5(Dex) +3(Enhancement) +2(Feat) [Critical +1d6 damage per plus]
Powers:
Racial:
Elven Weapon Proficiency
Fey Origin
Group Awareness
Wild Step
Elven Accuracy
Class feature:
Fighting Style
Hunter's Quarry
Prime Shot
Archer's Action phb sf.113
Battlefield Experience phb sf.113
At-Will:
Twin Strike (phb 105) (RA1)
Nimble Strike (phb 105) (RA1)
Encounter:
Elven Accuracy (phb s40)
Two-Fanged Strike (phb 105) (RA1)
Yield Ground (phb 106) (RU2)
Thundertusk Boar Strike (phb 106) (RA3)
Spikes of the Manticore (phb 108) (RA7)
Combined Fire (phb 114) (BAA11)
Expeditious Stride (phb 108) (RU10)
Daily:
Split the Tree (phb 106) (RA1)
Splintering Shot (phb 107) (RA5)
Evade Ambush (phb 107) (RU6)
Attacks on the Run (phb 108) (RA9)
Skills:
Nature (Wis): (16) [+5(trained) +2(race) +4(wis) +5(level)]
Perception (Wis): (16) [+5(trained) +2(race) +4(wis) +5(level)]
Endurance (Con): (12) [+5(trained) +3(con) +5(level) -1(armor)]
Acrobatics (Dex): (15) [+5(trained) +5(dex) +5(level) -1(armor) +1(item)]
Stealth (Dex): (14) [+5(trained) +5(dex) +5(level) -1(armor)]
Thievery* (Dex): (14) [+5(trained) +5(dex) +5(level) -1(armor)]
Feats:
Defensive Mobility (bonus) (Phb 193)
Danger Sense (phb 202)
Weapon Expertise:Crossbow (Phb2 191)
Sneak of Shadows (Phb 208)
Weapon Proficiency:Superior Crossbow (Feat: Phb 201) (Crossbow: Adv 10)
Weapon Focus: Crossbow (phb 201)
Paragon Defenses (phb2 192) (paragon feat)
Hunter's Aim (mp 136)
Eşyalar:
Veteran's "Hide" Armor +2 (Adv 55)...2600gp
When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn.
Power (Daily): Free Action. Spend an action point. You donot gain the normal extra action. Instead, you regain the use of one expended daily power.
Swiftshot "Superior Crossbow" Weapon +3 (Adv 79)...17000gp
Critical: +1d6 damage per plus
Property: Loading this crossbow is a free action.
Power (Encounter): Minor Action. Make a ranged basic attack with this weapon.
Acrobat Boots (Phb 246)...520gp
Gain a +1 item bonus to Acrobatics checks.
Power (At-Will): Minor Action. Stand up from prone.
Amulet of Physical Resolve +2 (Adv 148)...2600gp
(Fortitude, Reflex, and Will +2)
Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.
Potion of Healing (Phb 255)....50gp
Power (Consumable, Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Eagle Eye Goggles (adv 140) (lvl2) 520gp
Gain a +1 item bonus to ranged basic attack rolls.
Level 12: +2 item bonus.
kalan...1710gp
Toplam ağırlık= 0
Özgeçmiş:
İsim:Marduk
Irk/Sınıf: Elf/ Archer ranger (Battlefield Archer)- Level- 11
Alig/Deity: CG/Melora
Görünüşü, hikâyesi: Beyaz saçlı, Siyah deri zırhlı. Boy: 185, kilo: 77
Bildiği diller: Common, Elven

Ability Scores
Str: 13 (+1) [+1(11th)] (12)
Con: 16 (+3) [+1(4th) +1(11th)] (14)
Dex: 20 (+5) [+2(race) +1(4th) +1(8th) +1(11th)] (16)
Int: 11 (0) [+1(11th)] (10)
Wis: 18 (+4) [+2(race)+1(8th) +1(11th)] (14)
Cha: 10 (0) [+1(11th)] (9)
İnitiative: +10* [5(dex) +5(level)]
Hız: 7, vision: Low-light
*Danger Sense
Base Defense:
AC: 25 [10 +3(Armor) +2(Enhancement) +5(Dex) +5(Level)] Against opp: +2(Feat)
Ref: 24* [10 +1(Class) +5(Dex) +5(Level) +2(Enhancement) +1(Feat)]
Fort: 22* [10 +1(Class) +3(Con) +5(Level) +2(Enhancement) +1(Feat)]
Will: 22* [10 +4(Wis) +5(Level) +2(Enhancement) +1(Feat)]
*Amulet of Physical Resolve: +2 item bonus saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.
HP: 78 [12+16(con)+5x10]
Healing Surge: 9 [6+3(con)]
Attack bonusları:
Swiftshot "Superior Crossbow" Weapon +3:18* [+3(prof.) +5(dex) +5(level) +3(enhancement) +1(feat) +1(prime shot)]
range20/40 Load free
Ranged basic attack: 19* [+1(Item)+3(Ench.)+1(Feat)+3(prof.)+5(dex)+5(lvl)+1(prime shot)]
* You don’t take the normal –2 penalty
to attack rolls against your quarry if it has cover or
concealment. (Feat)
Silahlar:
Swiftshot "Superior Crossbow" Weapon +3: +1d10 +5(Dex) +3(Enhancement) +2(Feat) [Critical +1d6 damage per plus]
Powers:
Racial:
Elven Weapon Proficiency
Fey Origin
Group Awareness
Wild Step
Elven Accuracy
Class feature:
Fighting Style
Hunter's Quarry
Prime Shot
Archer's Action phb sf.113
Battlefield Experience phb sf.113
At-Will:
Twin Strike (phb 105) (RA1)
Nimble Strike (phb 105) (RA1)
Encounter:
Elven Accuracy (phb s40)
Two-Fanged Strike (phb 105) (RA1)
Yield Ground (phb 106) (RU2)
Thundertusk Boar Strike (phb 106) (RA3)
Spikes of the Manticore (phb 108) (RA7)
Combined Fire (phb 114) (BAA11)
Expeditious Stride (phb 108) (RU10)
Daily:
Split the Tree (phb 106) (RA1)
Splintering Shot (phb 107) (RA5)
Evade Ambush (phb 107) (RU6)
Attacks on the Run (phb 108) (RA9)
Skills:
Nature (Wis): (16) [+5(trained) +2(race) +4(wis) +5(level)]
Perception (Wis): (16) [+5(trained) +2(race) +4(wis) +5(level)]
Endurance (Con): (12) [+5(trained) +3(con) +5(level) -1(armor)]
Acrobatics (Dex): (15) [+5(trained) +5(dex) +5(level) -1(armor) +1(item)]
Stealth (Dex): (14) [+5(trained) +5(dex) +5(level) -1(armor)]
Thievery* (Dex): (14) [+5(trained) +5(dex) +5(level) -1(armor)]
Feats:
Defensive Mobility (bonus) (Phb 193)
Danger Sense (phb 202)
Weapon Expertise:Crossbow (Phb2 191)
Sneak of Shadows (Phb 208)
Weapon Proficiency:Superior Crossbow (Feat: Phb 201) (Crossbow: Adv 10)
Weapon Focus: Crossbow (phb 201)
Paragon Defenses (phb2 192) (paragon feat)
Hunter's Aim (mp 136)
Eşyalar:
Veteran's "Hide" Armor +2 (Adv 55)...2600gp
When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn.
Power (Daily): Free Action. Spend an action point. You donot gain the normal extra action. Instead, you regain the use of one expended daily power.
Swiftshot "Superior Crossbow" Weapon +3 (Adv 79)...17000gp
Critical: +1d6 damage per plus
Property: Loading this crossbow is a free action.
Power (Encounter): Minor Action. Make a ranged basic attack with this weapon.
Acrobat Boots (Phb 246)...520gp
Gain a +1 item bonus to Acrobatics checks.
Power (At-Will): Minor Action. Stand up from prone.
Amulet of Physical Resolve +2 (Adv 148)...2600gp
(Fortitude, Reflex, and Will +2)
Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.
Potion of Healing (Phb 255)....50gp
Power (Consumable, Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Eagle Eye Goggles (adv 140) (lvl2) 520gp
Gain a +1 item bonus to ranged basic attack rolls.
Level 12: +2 item bonus.
kalan...1710gp
Toplam ağırlık= 0
Özgeçmiş:
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İkiz kardeşiyle birlikte dünyaya geldi. 25 yıl birlikte büyüdüler. Sonra Kız kardeşi öldü.
Ve o yollara düştü.Kendi doğanı öğren, bütün yanlarını kabul et, egemenlik ancak o zaman başlayabilir. Kendini reddetmek herşeyi reddetmektir.