TORM

Herkesin kürsüye çıkıp özgürce tartışma başlatabilmesi için…
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findor
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TORM

Post by findor »

torm hakkında her türlü bilgisi olan arkadaşlar buraya yazarlarsa sevinirim
Diğerleri acı çektirirse
ben kan kustururum...
Onlar korkutursa ben dehşete düşürürüm.
Ve sizden yada başkasından alınması
gereken bir intikam varsa BEN alırım.
FreyaImplorer
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Post by FreyaImplorer »

TORM

Portfolio: Duty, Loyalty, Obedience
Ability Requirements: Constitution 12, Wisdom 15
Prime Requisite: Constitution, Wisdom
Alignment: Lawful Good

God of Duty, Loyalty, Obedience and Paladins. Requires his followers to be of good and lawful neutral alignment. Priests and paladins of Torm must be
of Lawful Good alignment.
Torm the True and the Brave is the god of duty loyalty, and obedience, and the patron of paladins and those who face danger for a greater good. Torm makes his home in the Prime Material Plane, much like Eldath and Mielikki. Torm is the good right hand of Tyr, and works in the service of the greater power of justice. Torm's symbol is a metal gauntlet.

Torm's is one of the most ethically pure of all faiths, in that it is devoted to loyalty and obedience. This is not a blind obedience, and a servent working for an evil master is responsible to a higher authority in his loyalty. Salvation may be found through service.
Torm's popularity is increasing, particularly in the wake of the Time of Troubles. He benefits from an enthusiastic following, and number of fighting orders and paladins have devoted themselves to this god.

Priest of Torm wear a full suit of battle armor in much the same manner as Tempus, but it is clean, well polished, and battle ready. Torm's priest are allowed to use any weapon, but tend to favor two-handed swords or bastard swords.

The standard spell selection consist of the following spheres: major access to All, Astral, Combat, Divinition, Guardian, Healing, Law, Protection, Summoning, Sun, and Wards, with minor access to Charm, Elemental, Necromantic, and Weather.

Priest of Torm receive 155 character points to spend on skills and abilities from the following list. Skills cost 5 to 15 points. Any unspent points can be used to acquire nonweapon proficiencies or saved for use during the game. The standard priest of Torm spends his character points to acquire the abilities of command, followers, loyalty bonus, spell duration increase, turn undead, warrior priest, and access to spheres.

Access to spheres: The standard spell selection cost 108 character points or he can purchase spheres individually just as clerics do (see page 57 of the Skills and Powers book).
Command (5): Priest of Torm may use the command spell once per day, at will.
Detect Lie (10): The priest can cast the detect lies spell three times a day in addition to other spells.
Followers (5/10): By purchasing this skill, a priest can gain followers as described in the Players Handbook if he establishes a stronghold and is at least 8th level. If this is purchased as a 10-point ability, the priest can attract followers whenever he establishes a stronghold, regardless of level. Refer to the priest section of the Players Handbook for more details on followers.
Hit point bonus (10): Priests with this ability use 1d10 to determine their hit points rather than 1d8.
Loyalty bonus (5): Henchmen following a priest of Torm treat the priest as if his Charisma was 18 for purposed of determining loyalty, provided they worship (or at least recognize the power of) Torm. If the priest' Charisma is already 18, his henchmen treat him as if his Charisma were 19.
Spell duration increase (10): The duration of all divination and protection spells cast by the priest is doubled.
Turn undead (10): The priest is granted power over undead, such as zombies, skeletons, vampires, and liches. The priest can drive away these creatures, and as they advance in faith and experience levels, they can destroy some forms of undead. The chart for turning undead can be found in the Players Handbook on page 103, and in the Skills and Powers book on page 58.
Warrior-priest (10): Priests who select this ability use the warrior Strength and Constitution bonuses for exceptional scores. For example, a priest could have an 18/30 Strength, and he could gain bonus hit points for having a Constitution score greater than 16.
Weapon specialization (15): The priest can specialize in a particular weapon. The character point cost must be met in addition.
Jacta alea est.
Türklider
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Post by Türklider »

Bu ruhbanların bilgisi olmuş be füreyyam, adam torm denen tanrının kendisini sormuş...

Az sonra koyacam bekleyin...

Saygılarımla...
Türklider...
FreyaImplorer
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Post by FreyaImplorer »

Portfolio: Duty, loyalty, obedience

Realm: Major Spheres: All, Astral, Combat, Divination, Guardian, Healing,
Protection, Summoning, Sun
Minor Spheres: Charm, Elemental, Necromantic, Weather

Worshipers:
Symbols: A metal gauntlet
Colors:
Holy Days:
Sacrifices:


Description:
Torm was born a mortal and rose from the ranks of petty nobles to become the
Champion of Rendros, First High King. For decades he championed the causes and
orders of his king. When on a night of cold driving rain he sought shelter at a
small holding lost in the wilds. There he found a woman and her children being
attacked by some brigands, it was the effort of just a few minutes to drive
them off. Later that night when the full band of thieves and murderers attacked
he gave his life giving the woman and her family time to escape. His lifetime
of service and his death serving his ideals brought the highest reward Helm
could offer. How it was done has never been recorded in the mortal realm, Torm
was raised to be the son of Helm, and serves now as the god of duty. He remains
a great figher, serving as the war-arm of Helm. Many cavaliers, paladins, and
other groups dedicated to a code of arms or protection cite Torm.


Clerical Information:

Clericy Name:

Main Temple Location:

Clericy Description: Like the followers of Tempus, the ceremonial costume of Torm is
the same in the field as in the temple -- a full suit of battle armor with an
ornate helm. But while the church of Tempus prefers its ceremonial armor dented,
battle-scarred, and bloodied, the church of Torm keeps its armor in well-
polished shape.

Rank within the church hierarchy is shown by the color tints of the armor--rich,
church-approved shadded inks rubbed into the metal itself. The lowest rank has
a bloodstainned red similar to that of Tempurans, then rising (according to the
local customs) to sunrise orange, harvest yellow, dragon green, and sky blue
for the patriarchs of the faith. The greatest heroes of Torm are entitled to
have a dusky purple polish rubbed onto their armor.

Torm is called "the True" and "the Brave." Because his worshipers are notoriously
single-minded, he is also called "the Foolish" by the sage Zeboaster of Ordulin
(currently in hiding).

Requirements: Wisdom 15, Constitution 12

Weapons Allowed: Same as clerics

Armor Allowed: Any

Magical Items Allowed: Same as clerics.

Clerical Extras:
Priests of Torm may turn undead as clerics. They may also command the undead to
peform tasks, such as guarding a passageway, without endangering their alignment.

Henchmen following a priest of Torm treat that priest as if his Charisma was 18
for purposes of determining loyalty, provided that those henchmen worship (or at
least recognize the power of) Torm.

The duration of divination and protection spells is doubled when the spell is
cast by a priest of Torm. Of course, a permanent spell is still permanent.

Followers of Torm may use the Command spell once per day, at will.

Peki bu olur mu?
Jacta alea est.
Türklider
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Post by Türklider »

2nci Sürüm bilgileri bunlar :D:D

http://www.geocities.com/devilgroan/torm1.GIF
http://www.geocities.com/devilgroan/torm2.GIF
http://www.geocities.com/devilgroan/torm3.GIF
http://www.geocities.com/devilgroan/torm4.GIF

Görünürse eğer, işte bunlar 3üncü Sürüm özellikleri...

Saygılarımla...


Edit: Copyright (Dilbao)
FreyaImplorer
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Post by FreyaImplorer »

Turkleader yapmış yine yapacağını ne diyim :) helal olsun çok güzel durmuşta illegallik falan yapmaz değil mi?Silmesse adminler işimize yarar birşey de ondan :)
Jacta alea est.
galadlirim
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Post by galadlirim »

Torm için Avatar Serisi ve Yalanlar Prensi kitaplarını öneririm.Bu kitaplarda Avatarda,hikaye içinde Torm un avatarı zamanı ve Tanrı olduğu vakit olanları anlatıyor.Bence kural kitaplarını boşver bunları ve bu gibi Torm un içinde geçtiği kitapları oku daha iyi Torm u anlarsın.
Gözlerimi kapadım ve geçmişi hatırladım
Bizi biz yapan yıldızların ve denizlerin parıltısını içimde buldum
Söylediğimde şarkımı unutulmadı sözlerim
şarkılara konu olmuş zaferlerim,hatÄ
Türklider
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Post by Türklider »

Portfoliolarını, amaçlarını, nedenlerini, güçlerini, yararlarını, zararlarını öğrenmeden nereye kitapları okuyup torm'u anlıyorsun? Ben avatar serisini okudum, Torm orada sadece bane'i saf dışı bırakmak için konmuş bir aksesuvardı...

Oyun oynayacaksanız kural kitaplarını birinci kaynak olarak almanız sizin yararınıza olacaktır...

Saygılarımla...
Türklider...
Oren_Dautry
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Post by Oren_Dautry »

roman okuyarak torm un divine rankını ve domainlerini nasıl örenebilirsinki.. Torm hakkındaki bilgi milim milim veriliodur ve torm un tamamını örenmek için 30 tane kitap okuman gerekir.. mesela paladine dragonlance deki ejderhalar üçlemesinde ne kadar anlatılıo
1 avatarının fizban olduğunu öreniosun, biçok avatarının olduunu öreniosun bi de yıldız takımı olduğunu ve ii olduğunu anlıosun başka bilgi yok...

Kurallar gerekli olmasaydı zahmet edipte yazmazlardı...
Bugün için yaşa , yarın için hayatta kal..
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Garrett
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Post by Garrett »

Görev tanrısı de geç yaa lesser god du sanırım manyak itaat ve sadakat isteyen bi tanrı yaaa fazla lafa gerek yok
|_!G|-|T |3|2I|\|G£|2 Those who fear darkness have never seen what the light can do
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