Arena - D&D ...(muhabbet)
.Tersyuz wrote:Aşkolsun dwaxer niye kolay diyorsun stresten tırnaklarımı yiyorum her seferinde.
Tersyuz, her seferinde iki misil sallıyosun iş bitiyor, o yüzden kolay diyorum;
Neyse 3000 gp daha kazandın teprikler, bir dahaki rakibin: Grick (çok kolay sadece 9 Hpsi var
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Mark
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- Posts: 2004
- Joined: Thu Aug 31, 2006 10:00 am
- Location: Midkemia, portal/istanbul
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Hehe.dwaxer wrote:Tabii, tabii full round move action yapıp 2 katı yürüyebilir, hatta -anladığım kadarıyla- full round koşuyorum diyerek hızının 4 katı da gidebilirsin.liero wrote:koşunca 2 kat hızlı gitmiyor muyuz?
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Liero ve Kerdox, neden en azından bir ranged saldırı yapmadınız anlamadım?
Gerçi bu görevi kaybetmeniz imkansıza yakın gibi bir şey, Sofia'nın zırhına bir Goblinin ancak 20 atarak vurabildiğini göz önüne alırsak (Tank gibi mübarek) kimse bahsini goblinlere oynamaz.
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Sofia, Goblinleri geberticek
Kendi doğanı öğren, bütün yanlarını kabul et, egemenlik ancak o zaman başlayabilir. Kendini reddetmek herşeyi reddetmektir.
Goblinlerin adedini gördükten sonra fireball almadan gitmemeye karar verdim görevlere.
Arenaya devam!
DR: 10/magic
Başkası için öldürücü olabilecek bu özellik beni anca güldürür. :evillaugh:
Arenaya devam!
DR: 10/magic
Başkası için öldürücü olabilecek bu özellik beni anca güldürür. :evillaugh:
Wulfgar Snowtiger, Shifter, Barbarian 2/ Ranger 2 /Warshaper 2
Str: 31
Dex:14
Con:26
Pençe:
Saldırı, +16/+16
Hasar, 1d6+12
Str: 31
Dex:14
Con:26
Pençe:
Saldırı, +16/+16
Hasar, 1d6+12
Goblinlerin adedi 3 kişiye göre ayarlı. Goblinler çok tırışka ya, zaten sen gidersen iki adet worg ile karşılaşcan, herkes leveline göre.Tersyuz wrote:Goblinlerin adedini gördükten sonra fireball almadan gitmemeye karar verdim görevlere.![]()
Arenaya devam!
DR: 10/magic
Başkası için öldürücü olabilecek bu özellik beni anca güldürür. :evillaugh:
DR: 10 ama magicde DR olmuyor öyle mi? Sen daa ne kadar böyle şanslı kuralar çekceeni düşünüyorsun, ara görevlerden bonus eşyaları kazanmadan yürümez ben sana sööliim. :plotting:
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Benim bonus görev ne alemde
Bir de ben o görevden sağ çıkamam ha 
I always knew I was a star And now, the rest of the world seems to agree with me.
The reason we're successful, darling? My overall charisma, of course.
I never thought of myself as the leader. The most important person, perhaps.
-Freddie Mercury
The reason we're successful, darling? My overall charisma, of course.
I never thought of myself as the leader. The most important person, perhaps.
-Freddie Mercury
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Artemis Entreri
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Antitoxin
If you drink antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Mage Armor(Potion)
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.
Magic Fang(Potion)
Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage.)
Tanglefoot Bag
When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
Rope, silk (50 ft.)
Silk rope can be burst with a DC 24 Strength check. It is so supple that it provides a +2 circumstance bonus on Use Rope checks.
Silk Rope : 10 gp x 2 = 20 gp
Tanglefoot Bag : 50 gp
Antitoxin : 50 gp
Mage Armor(Potion) : 50 gp x 3 = 150 gp
Magic Fang (Potion) : 50 gp x 2 = 100 gp
Toplam : --370 gp--
Satın almak istediğim itemları yazıverdim. Hepsini http://www.d20srd.org sitesinden buldum. Sanıyorum ki DM's guide'da yazanlarla aynı. Eğer bir hata varsa ya da alamayacağım bir item varsa içlerinde belirtirsen sevinirim. Bunun haricinde arenaya hazırım. Girmeden önce Mage Armor iksirimle Antitoxin'i içiyorum. Silk Ropelardan bir tanesini belime sıkıca bağlıyorum ve diğer ucunu da bir halka şeklinde bağlayarak yaratığı yakalamaya hazır bir şekilde sağ elimde tutuyorum.
Not: Karakter kağıdımı henüz güncellemedim. Beş on dakikaya güncellerim.
If you drink antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Mage Armor(Potion)
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.
Magic Fang(Potion)
Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage.)
Tanglefoot Bag
When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
Rope, silk (50 ft.)
Silk rope can be burst with a DC 24 Strength check. It is so supple that it provides a +2 circumstance bonus on Use Rope checks.
Silk Rope : 10 gp x 2 = 20 gp
Tanglefoot Bag : 50 gp
Antitoxin : 50 gp
Mage Armor(Potion) : 50 gp x 3 = 150 gp
Magic Fang (Potion) : 50 gp x 2 = 100 gp
Toplam : --370 gp--
Satın almak istediğim itemları yazıverdim. Hepsini http://www.d20srd.org sitesinden buldum. Sanıyorum ki DM's guide'da yazanlarla aynı. Eğer bir hata varsa ya da alamayacağım bir item varsa içlerinde belirtirsen sevinirim. Bunun haricinde arenaya hazırım. Girmeden önce Mage Armor iksirimle Antitoxin'i içiyorum. Silk Ropelardan bir tanesini belime sıkıca bağlıyorum ve diğer ucunu da bir halka şeklinde bağlayarak yaratığı yakalamaya hazır bir şekilde sağ elimde tutuyorum.
Not: Karakter kağıdımı henüz güncellemedim. Beş on dakikaya güncellerim.
Been there. Seen that. Got the scars.
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